Samson Burke, Born Zombie Killer
Note: This character is designed for the Ultimate Zombie-Fighters setting in GURPS Zombies: Day One. He is built using the Shooter template from GURPS Action 1: Heroes plus the Born Zombie Killer and Combat Monster lenses from GURPS Zombies. For this hypothetical campaign, I replace the Luck advantage with Impulse Points from GURPS Power-Ups 5: Impulse Buys and use the rules for wildcard points from that same volume.
Damage 1d-1/1d+2; BL 29 lbs.; HP 12 [0]; Will 11 [0]; Per 12 [5]; FP 12 [0].
Basic Speed 7.00 [0]; Basic Move 7 [0]; Dodge 12; Parry 12 (Wrestling), 11 (Tonfa).
CF: Western.
Languages: English (Native) [0].
Perks: Akimbo (Shooter!); Off-Hand Weapon Training (Shooter!); SOP (Check the Bodies). [3]
Quirks: Alcohol Intolerance; Dull; Habit (Counts kills); Smokes cigars, but only in a safe house; Uncongenial. [-5]
Techniques: Dual-Weapon Attack (Shooter!) Skill [5]-17; Headshot (Shooter!) Skill-2 [4]-15.
Samson Burke, Former SWAT Officer
350 points
ST 12 [20]; DX 16 [120]; IQ 11 [20]; HT 12 [20].Damage 1d-1/1d+2; BL 29 lbs.; HP 12 [0]; Will 11 [0]; Per 12 [5]; FP 12 [0].
Basic Speed 7.00 [0]; Basic Move 7 [0]; Dodge 12; Parry 12 (Wrestling), 11 (Tonfa).
Social Background
TL: 8.CF: Western.
Languages: English (Native) [0].
Advantages
Combat Reflexes [15]; Daredevil [15]; Enhanced Dodge 1 [15]; Extra Attack 1 [25]; Fit [5]; Gunslinger [25]; Higher Purpose (Kill Zombies) [5]; High Pain Threshold [10]; Immunity to Zombie Plague [5]; Impulse Points 3 [15].Perks: Akimbo (Shooter!); Off-Hand Weapon Training (Shooter!); SOP (Check the Bodies). [3]
Disadvantages
Bad Temper (9) [-15]; Impulsiveness (9) [-15]; On the Edge (12) [-15]; Sense of Duty (Team) [-5].Quirks: Alcohol Intolerance; Dull; Habit (Counts kills); Smokes cigars, but only in a safe house; Uncongenial. [-5]
Wildcard Skills
Shooter! (WC) DX+1 [36]-17 [3 Wildcard points]Techniques: Dual-Weapon Attack (Shooter!) Skill [5]-17; Headshot (Shooter!) Skill-2 [4]-15.
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