Showing posts from January, 2016

Super-Archer for Fate Core

Super-ArcherAspects: Master of an Ancient Weapon; No Powers, Just Skill; Olympic Gold Medalist; Wise-Cracking Robin Hood; Check This One Out!
Suggested Peak Skill: Shoot
Suggested Other Skills: Athletics, Fight, Notice
Stunts: Far Shot (Shoot)—You can attack with Shoot up to four zones away.
PowersBow and Arrows: You possess a high-tech bow and a large supply of arrows. Since your skill with the weapon is entirely natural, powers that affect other powers (such as Power Amplification or Power Nullification) do not affect you. You may use your special effects on normal Shoot actions. In addition to traditional arrows, you have “trick” arrows that entangle targets in nets, adhesive, or some other material that can slow them, keeping them from moving to another zone until they overcome opposition equal to your roll. If you roll Shoot at -2, the target is stopped completely and cannot make any physical action until they escape.
Power Breakdown Technology Power Theme

↳Intense Training (Shoot)

It's Not My Fault He Stole Your Girlfriend, Bro

Last night, due to missing a few players for our regular game, I ran a session of Fate Accelerated Edition using It's Not My Fault, the card-based improv tool for fantasy one-shots. It was one of the best sessions of Fate I've ever run.

To start out with INMF, each player picks two of the 20 "class" cards to start building their character. Then the GM deals each player a third random card from those remaining. Each card serves as an aspect and provides a stunt and bonuses to three of the traditional FAE approaches. My group ended up with:

Beardo the Beastly, a genderfluid orc barbarian/alchemist/pirate,Boros, the dwarf merchant/warrior/con artist, andGwendolyn, the human soldier/sorcerer/illusionist. (My players added non-human races in on their own, though an upcoming expansion to INMF—It's Not My Fault I'm Fantastic—will add race cards into the mix.)
Once characters were made, I flipped over a card from each of three situation decks: Where Are You Now: "…

Space Patrol: Doctor (Ensign) Marco De La Cruz

If you are reaching One Yard Hex for the first time because of the post on Steve Jackson Games' Daily Illuminator, welcome! This blog originally started as a clearinghouse for various GURPS noodlings that had been knocking around my hard drive for years. Since then, it has turned into a more general-purpose gaming blog, but I still like to do GURPS posts whenever I can.

This post is part of a series detailing my notes for a Patrol campaign as found in GURPS Space. The Patrol is the investigative bureau of an interstellar Federation, tasked with solving interplanetary crimes, fighting smugglers and pirates, and generally keeping the spacelanes safe. If you want to see more from this series, check out all of the posts here (or click the Space Patrol label at the end of the post).

Doctor (Ensign) Marco De La Cruz 200 points Marco De La Cruz was born with two gifts: a burning curiosity and a talent for medicine. After a brief career as a medical examiner on Mars Colony, he joined the S…

Space Patrol: Lt. Commander Lakshmi Undatu

Lt. Commander Lakshmi Undatu 200 points Lt. Commander Undatu is an attractive woman of medium height. Her features mix Indian and East African traits, including dark skin and straight black hair which she wears in a regulation bun while on duty. Undatu always sports an easy, friendly smile, and she has an air of approachability that makes most people instinctively like and trust her. In a crisis, though, the smile falls away and Undatu takes charge immediately, setting others to their necessary tasks.

Her natural command ability and rapport with her fellow Patrolman has earned her promotions and a number of commendations. At the relatively young age of 31, she has been granted command of her own Patrol ship, SPS-2997 Kiran Bedi.

ST 10 [0]; DX 11 [20]; IQ 13 [50]; HT 11 [10].
Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Per 14 [5]; Will 15 [10]; FP 11 [0].
Basic Speed 5.50 [0]; Basic Move 5 [0].
5’6”, 121 lbs.
Social BackgroundTL: 11 [0].
CF: Federation (Native) [0].
Languages: Federation Stan…

Queen Elsa in Fate Core

The Fate More: From Bits to Books Kickstarter is underway, and one of the books being funded is Venture City, a compilation of the Venture City Stories PDF and an expansion of the power creation system called Venture City Powers. Venture City is a brilliant take on supers in Fate Core, coupled to a sandboxy cyberpunk setting, but the power system is versatile enough to do other kinds of powered characters as well.

As an example of how you could use Venture City outside of the included setting, I present to you Queen Elsa from Disney's Frozen.

Queen Elsa of ArendelleAspects: The Snow Queen; Conceal, Don’t Feel; Saved By My Sister’s Love; Strangely Persistent Creations; Frightened and Jealous Neighbors
Skills: Great (+4) Will; Good (+3) Resources, Shoot; Fair (+2) Contacts, Deceive, Empathy; Average (+1) Lore, Notice, Provoke, Rapport
PowersIce Control: You have the power to create snow and ice out of thin air. You can create a patch of ice that fills your zone or an adjacent zone. Y…

Space Patrol: The Ranger

Ranger 150 points The Rangers are a division of the Patrol trained in search and rescue as well as combat on dangerous or unexplored planets. Most Rangers operate singly or in very small groups, acting as “marshals” on new colonies and responding to emergency calls to outlying settlements. Often, a Ranger will be assigned to a Patrol ship with a more conventional crew to provide expertise in frontier investigations. These rugged officers earn the grudging respect of their more spit-and-polish counterparts through skill, tenacity, and grit.
Attributes: ST 10 [0]; DX 11 [20]; IQ 11 [20]; HT 11 [10].
Secondary Characteristics: Damage 1d-1/1d+1; HP 10 [0]; Per 12 [5]; Will 11 [0]; FP 11 [0]; Basic Speed 6.00 [10]; Basic Move 6 [0].
Advantages: Legal Enforcement Powers [10]; Luck [15]; Outdoorsman 1 [10]; Patrol Rank 0 [0]. ● A further 30 points chosen from ST +1 or +2 [10/level], DX +1 [20], IQ+1 [20], HT +1 or +2 [10/level], Per +1 to +3 [5/level], Will +1 or +2 [5/level], FP +1 to +4 [3/l…

Dungeon World +2 Bundle Available on Bundle of Holding

Bundle of Holding is offering a new bundle featuring a really huge amount of support for Dungeon World. Among the list of PDFs is my own Iron Edda: World of Metal and Bone, published by Exploding Rogue Studios. In addition, you also get the original Dungeon World rules, a few adventures, and if you pay above the bonus level, some interesting settings like Inverse World and The Last Days of Anglekite. You can pay what you want (minimum $6.95), and a portion of the proceeds goes to support Doctors Without Borders
World of Metal and Bone is a complete RPG based on but diverging from Dungeon World in a lot of ways. If you pick it up with this Bundle, you'll have an entire game of epic Norse fantasy waiting to hit your table.