Space Patrol: Doctor (Ensign) Marco De La Cruz

If you are reaching One Yard Hex for the first time because of the post on Steve Jackson Games' Daily Illuminator, welcome! This blog originally started as a clearinghouse for various GURPS noodlings that had been knocking around my hard drive for years. Since then, it has turned into a more general-purpose gaming blog, but I still like to do GURPS posts whenever I can.

This post is part of a series detailing my notes for a Patrol campaign as found in GURPS Space. The Patrol is the investigative bureau of an interstellar Federation, tasked with solving interplanetary crimes, fighting smugglers and pirates, and generally keeping the spacelanes safe. If you want to see more from this series, check out all of the posts here (or click the Space Patrol label at the end of the post).

Doctor (Ensign) Marco De La Cruz

200 points

Marco De La Cruz was born with two gifts: a burning curiosity and a talent for medicine. After a brief career as a medical examiner on Mars Colony, he joined the Space Patrol as a medical officer and forensic pathologist. While he is not the best spacer or fighter aboard the Kiran Bedi, as an investigator he is second to none.

Doctor De La Cruz is an average-looking man in his mid 30s, medium height, with black hair and tan skin. Some find his grey eyes to be quite intense, as they are constantly watching everything and everyone around him.

ST 10 [0]; DX 10 [0]; IQ 13 [60]; HT 12 [20].
Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Per 15 [10]; Will 13 [0]; FP 12 [0].
Basic Speed 5.50 [0]; Basic Move 5 [0].
5'8", 140 lbs.

Social Background

TL: 11.
CF: Federation (Native) [0].
Languages: Federation Standard (Native) [0].

Advantages

Healer 2 [20]; Intuition [15]; Legal Enforcement Powers [10]; Luck [15]; Natural Copper 1 [10]; Patrol Rank 1 [5]; Sensitive [5].

Disadvantages

Code of Honor (Patrol) [-5]; Curious (12) [-5]; Duty (to the Space Patrol; 15 or less) [-15]; Honesty (12) [-10]; Pacifism (Reluctant Killer) [-5]; Sense of Duty (Crew) [-5]; Workaholic [-5].

Skills

Beam Weapons/TL11 (Pistol)-11 (DX+1) [2]; Biology/TL11-13 (IQ+0) [8]; Body Language-17‡ (Per+2) [4]; Brawling-11 (DX+1) [2]; Criminology/TL11-15‡ (IQ+2) [4]; Detect Lies-15*‡ (Per+1) [2]; Diagnosis/TL11-15* (H) IQ+2 [4]; Electronics Operation/TL11 (Medical)-13 (IQ+0) [2]; Electronics Operation/TL11 (Security) (A) IQ+1 [4]-14; First Aid/TL11-15* (IQ+2) [1]; Forensics/TL11-13 (IQ+0) [4]; Free Fall-10 (DX+0) [2]; Hazardous Materials/TL11 (Biological)-13 (IQ+0) [2]; Intelligence Analysis/TL11-12‡ (IQ-1) [1]; Interrogation-13‡ (IQ+1) [1]; NBC Suit-10 (DX+0) [2]; Observation-17‡ (Per+2) [4]; Pharmacy/TL11-14* (IQ+1) [2]; Physician/TL11-15* (IQ+2) [4]; Physiology/TL11-14* (IQ+1) [2]; Poisons/TL11-12 (IQ-1) [2]; Psychology-13* (IQ+0) [2]; Research/TL11-13 (IQ+1) [2]; Search-15‡ (Per+0) [1]; Spacer/TL11-13 (IQ+0) [1]; Stealth-9 (DX-1) [1]; Surgery/TL11-15* (IQ+2) [8]; Vacc Suit/TL11-10 (DX+0) [2]; Wrestling-10 (DX+0) [4].

* Includes +2 from Healer.
* Includes +1 from Sensitive.
‡ Includes +1 from Natural Copper.

Gear

  • Standard Uniform [Body]. DR 3* vs. corr, cr, and tox; DR 15* vs. all other types. With gloves, hood helmet, and air tank, provides life support for up to six weeks. 5 lbs., 2C/6 wk.
  • Omniblaster [Belt]. Stun—HT-3(3) aff. Kill—3d(5) burn sur, HUD and multispectral laser sight gives +1 skill out to 300 yards. 1.6 lbs., C/40 shots.
  • Multiscanner [Belt]. Multiple scanning modes, including imaging, search, scan, bioscan, and radscanner. 1.73 lbs., 2B/6 hr.
  • Hyperspectral Contact Lenses [Eyes]. Gives +3 to Vision, Tracking, and rolls to spot hidden clues or objects with Forensics, Observation, or Search skill.
  • Communicator [Neck]. Range 5 miles (can be read by ship up to 500 miles away). 0.05 lbs., 2A/10 hr.
  • Medic's Kit [Case]. Includes various equipment and drugs (see here). 2.45 lbs., A+B/10 hr.
  • Software (running on listed gear)
    • Visual enhancement program [Uniform]. Gives +1 to Vision.
    • TacNet [Uniform]. Gives +2 Tactics if all members of unit are in communication.
    • Target Tracking [Uniform]. In conjunction with contact lenses, tracks up to 1,000 targets visible to hyperspectral optics. Gives size, signal strength, bearing, vectors, etc., on moving map display.
    • Software tools [Multiscanner]. Gives +2 to any science skill (IQ-based /TL skill). Multiscanner can run two at a time, downloaded from full catalog on ship.

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