Skip to main content

Posts

Showing posts from April, 2017

Blitz: A Speedster (for Wild Talents)

Blitz (300 points) Archetype (5 pts)Source: Genetic
Permissions: Power Theme
Stats (85 pts) Body 2d+1wd (10 pts)
Coordination 5d (25 pts)
Sense 3d (15 pts)
Mind 2d (10 pts)
Charm 3d (15 pts)
Command 2d (10 pts)
Base Will 5
Willpower 5
Skills (2 pts) Brawling 1d (3d+1wd)
Powers (208 pts)Hyperbody 1wd (4 per die; 16 pts)

Hypercoordination 4d (4 per die; 16 pts)

Super-Speed 10d (U; 4 per die; 40 pts)
Useful (speed) extras and flaws: Duration +2. Capacities: Speed.

Super-Speed Benefits 4hd (A D U; 15 per die; 120 pts)
Attacks (electrical aura) extras and flaws: Attached ("speed" quality) -2, Duration +2, Electrocuting +1, If/Then (Only if attacked with an unarmed attack or metal melee weapon) -1, If/Then (Can only affect the hit location used to attack you) -1, Limited Damage (Shock) -1, No Capacities -1. Capacities: N/A.
Defends extras and flaws: Permanent +4. Capacities: Self.
Useful (extra actions) extras and flaws: Permanent +4, Self Only -2. Capacities: Self.
Useful (noncombat) ext…

The Shadow Man: A Masked Vigilante (for Wild Talents)

The Shadow Man is a masked vigilante from a wealthy family who was destroyed by a secret he does not fully understand. In his search for answers he has honed his skills and collected countless gadgets which he carries on his crusade against crime. He has fallen in love with his paramour/nemesis, the Lady Assassin.


Archetype: Costumed Adventurer (11 pts)Sources: Driven, Technological
Permissions: Peak Performer, One Power (Utility Belt)
Stats (162 pts) Body 3D
Coordination 2D+1WD
Sense 2D+1WD
Mind 2D+1WD
Command 3D
Charm 3D
Base Will 15
Motivations Loyalty to heroes (4)
Loyalty to the Lady Assassin (3)
Passion for justice (5)
Passion to discover his family’s dark secret (3)
Skills Acrobatics 2D, Brawling 4D+1WD, Perception 2D+1WD, Scrutiny 2D+1WD, Stability 5D, Stealth 4D
Powers (165 pts)Utility Belt 3D+2HD+1WD (165 pts)
Attacks (+2), Duration (+2), If/Then (only for small gadgets) (-1), If/Then (Only for Variable Effect) (-1), Variable Effect (+4), Willpower Investment -1
Defends (+2), D…

Miss Universe: A Four-Color Superhero (for Wild Talents)

Miss Universe was a normal college student on a weekend camping trip when she was imbued with cosmic energy by an exploding comet. She can channel the energy that exists between universes, but her powers rely totally on her force of will. When she is totally demoralized, she loses all of her supernatural abilities.

Miss Universe can fly at over 150 miles per hour, ignore most normal gunfire, and lift 320 tons.


Archetype: Cosmic (10 pts)Source: Conduit
Permissions: Super
Intrinsics: No Willpower No Way
Stats (104 pts) Body 3D (8D)
Coordination 3D
Sense 3D
Mind 3D
Command 3D
Charm 4D
Base Will 10
Motivations Loyalty to the innocent (3)
Passion for justice (3)
Passion to protect the Earth (4)
Skills (38 pts) Brawl 4D, Dodge 2D, Leadership 3D, Perception 3D, Stability 5D, Stealth 2D
Powers (248 pts)Extra Tough 2HD (20 pts)

Flight 7D (28 pts)

Incredible Strength! 5D (40 pts)
Hyperstat (Body) (+4), Booster +2, No Upward Limit (+2)

Invulnerability 4HD (160 pts)

Let’s Make a Character: Scavenger (GURPS After the End)

Here's another character I made last year on Let's Make a Character, a post-apocalyptic scavenger for GURPS After the End.



ST 12 [20]; DX 13 [60]; IQ 11 [20]; HT 11 [10]
Damage 1d-1/1d+1; BL 34 lbs.; HP 12 [0]; Will 11 [0]; Per 14 [15]; FP 11 [0]; RP 16 [5].
Basic Speed 6.00 [0]; Basic Move 6 [0].
Advantages Craftiness 1† [5]; Gizmos 1 [5]; Hard to Kill 1 [2]; Lifting ST 1 [3].
† A Talent benefiting Acting, Camouflage, Disguise, Holdout, Shadowing, and Stealth. Reaction bonus: none! 5 points/level.
Disadvantages Bad Temper (12) [-10]; Compulsive Gambling (15) [-2]; Greed (9) [-22]; Light Sleeper [-5]; Overconfidence (15) [-2*]; Sense of Duty (teammates) [-5].
Skills Anthropology (H) IQ-1 [2]-10; Brawling (E) DX+2 [4]-15; Camouflage  (E) IQ+1 [1]-12†; Current Affairs (Regional) (E) IQ+1 [2]-12; Disguise (A) IQ [1]-11†; Filch (A) DX [2]-13; Holdout (A) IQ+1 [4]-13†; Knife (E) DX+1 [2]-14; Merchant (A) IQ-1 [1]-10; Observation (A) Per-1 [1]-13; Pickpocket (H) DX+1 [8]-14; Scroungi…

Let's Make a Character: Speedster (Mutants & Masterminds 2e)

Here's another of the completed characters I made last year on Let's Make a Character: a speedster for Mutants & Masterminds 2nd Edition. (You can find the video at the end of this post.)

Power Level: 10 (150 pp)

Abilities: Str 12 (+1), Dex 14 (+2), Con 12 (+1), Int 10 (+0), Wis 14 (+2), Cha 12 (+1)

Skills: Acrobatics 4, Bluff 6, Climb 4, Diplomacy 6, Investigate 4, Notice 12, Search 8, Sense Motive 4, Stealth 8

Feats: Accurate Attack, All-Out Attack, Defensive Roll 2, Elusive Target, Equipment 1 (5 ep), Hide In Plain Sight, Move-By Action, Seize Initiative

Equipment: Armored jumpsuit, commlink, night vision goggles

Powers: Enhanced Dodge 10 (Cost: 10 pp); Enhanced Attack 4 (Cost: 8pp); Enhanced Feat 6 (Attack Focus [melee], Defensive Roll 2; Cost: 6 pp); Immunity 1 (aging; Cost: 1 pp); Super-Senses 5 (Time Sense, Acute Analytical Radius Temporal Awareness; Cost: 5 pp); Super-Speed 8 (2,500 mph; Rapid Attack; Alternate Powers: Drain Ability Scores 5 [Power Feat: Slow Fade—1 minu…

Gilwell the Arcane

Here's a third pregen for GURPS Harkwood, a charlatan "wizard" who actually has a shred of magical ability.



Gilwell the Arcane 150 points
ST 10 [0]; DX 12 [40]; IQ 13 [40]; HT 10 [0].
Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 13 [0]; Per 13 [0]; FP 10 [0].
Basic Speed 5.5 [0]; Basic Move 5 [0]; Dodge 8; Parry 10 (Brawling).
Social BackgroundTL: 3 [0].
CF: Christian [0].
Languages: Anglish (Native) [0]; Elvish (Accented/None) [2].
Advantages Acute Hearing 2 [4]; Charisma 1 [5]; Flexibility [5]; Half-Elf [27]; Smooth Operator 1 [15].
Perks: Penetrating Voice [1].
Half-Elf: IQ+1 [20]; Extended Lifespan 1 [2]; Magery 0 [5]. 27 points.
Disadvantages Combat Paralysis [-15]; Delusion (I am a wizard) [-5]; Gregarious [-10]; Wealth (Struggling) [-10].
Skills Acting (A) IQ+1 [2]-14†; Brawling (E) DX+2 [4]-14; Detect Lies (H) Per-1 [1]-12†; Diplomacy (H) IQ-1 [1]-12†; Escape (H) DX-2 [1]-10; Fast-Talk (A) IQ+2 [4]-15†; Holdout (A) IQ [2]-13; Knife (E) DX+1 [2]-13; Psychology (H) IQ [4]-1…

Martin the Strummer (from Let's Make a Character 1)

About a year ago, I started a series of live streams called Let’s Make a Character. I used social media polls to make key decisions about an RPG character, and then I built that character live on Twitch.

The first character I made was a bard for GURPS Dungeon Fantasy. I used the template from Dungeon Fantasy 1 and the loadouts from Dungeon Fantasy 13. Below, you can find the completed stats for that character, and you can watch me make him right here. (Be warned, the audio for this stream had some definite problems. I’ve been working since then on finding better sound equipment.)


Martin the Strummer 250 points ST 11 [10]; DX 12 [40]; IQ 14 [80]; HT 11 [10].
Damage 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 14 [0]; Per 14 [0]; FP 13 [6].
Basic Speed 6.00 [5]; Basic Move 6 (4 while encumbered) [0]; Dodge 9 (8 while encumbered); Parry 10; Block 11.
Advantages Appearance (Attractive) [4]; Bardic Talent 3 [24]; Charisma 1 [5]; Eidetic Memory [5]; Musical Ability 2 [10]; Voice [10].
Perks: Penetr…

Speaking of Designer's Notes

I recently posted a blog about designer's notes for RPGs and why I love them. I mentioned a number of designer's notes about various GURPS products available from Steve Jackson Games. One of those articles, "GURPS Fourth Edition: Designer Notes," was recently republished on SJ Games' Medium account.

Also at that account, last September, Sean Punch put up a five-part series of designer's notes (starting here) detailing the upcoming Dungeon Fantasy RPG. In these posts, he discusses how he went about distilling and reshaping the GURPS Fourth Edition rules into a standalone fantasy box set. I definitely recommend checking these out if you are interested in either Dungeon Fantasy or game design and production in general.


Jeremiah Stone, Merchant and Silver Hand Spy

Another pregen for GURPS Harkwood. And some classic art!



Jeremiah Stone, Merchant and Silver Hand Spy 150 points
ST 10 [0]; DX 10 [0]; IQ 13 [60]; HT 10 [0].
Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 14 [5]; Per 13 [0]; FP 10 [0].
Basic Speed 5 [0]; Basic Move 5 [0].
Social BackgroundTL: 3 [0].
CF: Christian [0].
Languages: Anglish (Native) [0]; Arabic (Accented/Broken) [3]; Dwarven (Broken/None) [1]; Elven (Native/None) [3].
Advantages Business Acumen 2 [20]; Lightning Calculator [2]; Patron (King of Caithness; 9 or less) [15]; Photographic Memory [10].
Perks: Honest Face [1]
Disadvantages Duty (To the King, 9 or less) [-5]; Miserliness (9) [-15]; Stubbornness [-5]
Skills Accounting (H) IQ+2 [4]-15†; Acting (A) IQ-1 [1]-12; Administration (A) IQ+2 [2]-15†; Area Knowledge (Caithness) (E) IQ+2 [4]-15; Carousing (E) HT [1]-10; Detect Lies (H) Per-1 [2]-12; Fast-Talk (A) IQ-1 [1]-12; Finance (H) IQ+1 [2]-14†; Gambling (A) IQ+1 [1]-14†; Holdout (A) IQ-1 [1]-12; Knife (E) DX+3 [8]-13; Merchant …

Dame Alaina, Knight of the Stone

A pre-generated character I made when I was thinking of running "Intrigue in Harkwood" from GURPS Harkwood for (I think) the third time. Plus a cute cartoon of a knight!

Dame Alaina, Knight of the Stone Female human, 22 years, 5'11", 170 lbs.
150 points
ST 13 [30]; DX 13 [60]; IQ 10 [0]; HT 12 [20].
Dmg 1d/2d-1; BL 34 lbs.; HP 13 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0].
Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 9 (11 on shield side); Parry 10 (12 on shield side); Block 12.
Social BackgroundTL: 3 [0].
CF: Christian [0].
Languages: Anglish (Native) [0].
Advantages Patron (Order of the Stone; 9 or less) [15]; Reputation (Champions of justice; +2; From Caithnessers loyal to the crown, all the time) [5]; Status 2 [10]; Wealth (Comfortable) [10]
Disadvantages Code of Honor (Chivalry) [-10]; Duty (To the Knights of the Stone; 9 or less) [-5]; Overconfidence (6) [-10]; Sense of Duty (To Caithnessers loyal to the crown) [-10]
Skills Area Knowledge (Caithness) (E) IQ+1 [2]-1…

What Does a Developer Do?

I think the role of "developer" is a nebulous one to a lot of folks in the tabletop gaming hobby, but it's one that is very important to the process of making games. Everyone knows what a "designer" is — they make the game, right? And a publisher is responsible for putting the game out for sale in a form people can use. There are a bunch of talented people who get involved along the way, from editors to artists and graphic designers.

But what is a "developer?" A lot of RPGs don't even list one on the credits page. Well, sometimes they're called "developmental editor," but that's not what I mean. Simply put, a developer helps the designer execute their vision. They take the rules draft and see how well it matches up to the design goals. Where they can, they offer suggestions and edits to make systems more coherent and to better fit to those goals.

It's possible for this role to fall to the book's editor, but the editor is …

My Sales Numbers for March

For March 2017, I offered PDFs, POD books, and POD cards for sale through OneBookShelf: DriveThruRPG, RPGNow, DriveThruCards, etc. The first half of March featured the GM's Day Sale, and I got a bit of a bump from that promotion. In total, I sold 27 units last month, all PDFs. My total earnings came to $19.94.

Arthuria: 1 PDF
Fragments, Volume 1, #2: 3 PDF
Full Moon: 1 PDF
Full Moon Quickstart Adventure: Stir Crazy: 1 PDF
Interstellar Patrol: 8 PDF
Rituals and Convergences: 6 PDF
Situation Aspect Cards: 6 Print-and-Play PDF
The Model: 1 PDF