Let's Make a Character: Speedster (Mutants & Masterminds 2e)

Here's another of the completed characters I made last year on Let's Make a Character: a speedster for Mutants & Masterminds 2nd Edition. (You can find the video at the end of this post.)


Power Level: 10 (150 pp)

Abilities: Str 12 (+1), Dex 14 (+2), Con 12 (+1), Int 10 (+0), Wis 14 (+2), Cha 12 (+1)

Skills: Acrobatics 4, Bluff 6, Climb 4, Diplomacy 6, Investigate 4, Notice 12, Search 8, Sense Motive 4, Stealth 8

Feats: Accurate Attack, All-Out Attack, Defensive Roll 2, Elusive Target, Equipment 1 (5 ep), Hide In Plain Sight, Move-By Action, Seize Initiative

Equipment: Armored jumpsuit, commlink, night vision goggles

Powers: Enhanced Dodge 10 (Cost: 10 pp); Enhanced Attack 4 (Cost: 8pp); Enhanced Feat 6 (Attack Focus [melee], Defensive Roll 2; Cost: 6 pp); Immunity 1 (aging; Cost: 1 pp); Super-Senses 5 (Time Sense, Acute Analytical Radius Temporal Awareness; Cost: 5 pp); Super-Speed 8 (2,500 mph; Rapid Attack; Alternate Powers: Drain Ability Scores 5 [Power Feat: Slow Fade—1 minute; Extras: Range—Perception; Flaw: Distracting, Tiring], Paralyze 8 [Extra: Range—Perception; Flaw: Distracting, Tiring]; Cost: 42 pp); Strike 10 (Cost: 10 pp)

Combat: Attack +6 (+10 melee), Damage +10 (Strike) (+1 unarmed), Defense +12 (+1 flat-footed), Init +34, Knockback -2

Saving Throws: Toughness +8 (+4 flat-footed), Fort +8, Ref +11, Will +9

Complications: Responsibility

Total: Abilities 14 + Skills 14 (56 ranks) + Feats 9 + Powers 82 + Combat 8 + Saves 23 = 150 pp

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