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Martin the Strummer (from Let's Make a Character 1)

About a year ago, I started a series of live streams called Let’s Make a Character. I used social media polls to make key decisions about an RPG character, and then I built that character live on Twitch.

The first character I made was a bard for GURPS Dungeon Fantasy. I used the template from Dungeon Fantasy 1 and the loadouts from Dungeon Fantasy 13. Below, you can find the completed stats for that character, and you can watch me make him right here. (Be warned, the audio for this stream had some definite problems. I’ve been working since then on finding better sound equipment.)

Martin the Strummer

250 points
ST 11 [10]; DX 12 [40]; IQ 14 [80]; HT 11 [10].
Damage 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 14 [0]; Per 14 [0]; FP 13 [6].
Basic Speed 6.00 [5]; Basic Move 6 (4 while encumbered) [0]; Dodge 9 (8 while encumbered); Parry 10; Block 11.


Appearance (Attractive) [4]; Bardic Talent 3 [24]; Charisma 1 [5]; Eidetic Memory [5]; Musical Ability 2 [10]; Voice [10].
Perks: Penetrating Voice [1]; No Hangover [1].
Bard-Song Abilities: Empathy (PM, -30%) [11]; Mimicry (PM, -30%) [7]; Rapier Wit (PM, -30%) [4].


Code of Honor (Gentleman’s) [-10]; Gregarious [-10]; Impulsiveness (9) [-15]; Post-Combat Shakes (6) [-10]; S.ense of Duty (Adventuring companions) [-5]


Acting (A) IQ [2]-14; Diplomacy (H) IQ [1]-14†; Fast-Talk (A) IQ+1 [1]-15†; Musical Instrument (Flute) (H) IQ [2]-15‡; Performance (A) IQ+1 [1]-15†; Public Speaking (A) IQ+2 [1]-16†§; Singing (E) HT+4 [1]-15†‡; Smallsword (A) DX+2 [8]-14; Cloak (A) DX+1 [4]-13; Thrown Weapon (Knife) (E) DX+1 [2]-13; Fast-Draw (Knife) (E) DX [1]-12; Stealth (A) DX [2]-12; Current Affairs (any) (E) IQ [1]-14; Savoir-Faire (High Society) (E) IQ [1]-14; Interrogation (A) IQ-1 [1]-13; Merchant (A) IQ-1 [1]-13; Propaganda (A) IQ-1 [1]-13; Streetwise (A) IQ-1 [1]-13; Musical Composition (H) IQ [1]-14‡; Carousing (E) HT [1]-11; Intimidation (A) Will-1 [1]-13; Detect Lies (H) Per-2 [1]-12; Heraldry (A) IQ-1 [1]-13; Poetry (A) IQ-1 [1]-13; Climbing (A) DX-1 [1]-11; Observation (A) Per-1 [1]-13; Dancing (A) DX-1 [1]-11; First Aid (E) IQ [1]-14; Gesture (E) IQ [1]-14; Mimicry (Speech) (H) IQ-2 [1]-12; Hypnotism (H) IQ-2 [1]-12.


Command; Daze; Foolishness; Forgetfulness; Mass Daze [4]-17; Mass Sleep; Sense Emotion; Sense Foes; Sleep; Truthsayer.
All at [2]-16, including +3 from Bardic Talent, unless noted otherwise.

† Includes +2 for Voice.
‡ Includes +2 for Musical Ability.
§ Includes +1 for Charisma.


  • Blanket (p. B288) [Torso] $20, 4 lbs.
  • Canteen (p. B288) [Torso] $10, 3 lbs.
  • Personal Basics (p. B288) [Sack] $5, 1 lb.
  • Rations x12 (p. B288) [Sack] $24, 6 lbs.
  • Rope, 3/8” (10 yards) (p. B288) [Sack] Supports 300 lbs. $5, 1.5 lbs.
  • Sack (1, p. 24) [Torso] Holds 40 lbs. $30, 3 lbs.
  • Torch x2 (p. B288) [Sack] $6, 2 lbs.
  • Arrows x12 (p. B276) [Quiver] $24, 1.2 lbs.
  • Cloth Sleeves (p. B283) [Arms] DR 1*. $20, 2 lbs.
  • Hat, Small (8, p. 17) [Head] $12, 0.2 lb.
  • Leather Jacket (p. B283) [Torso, Arms] DR 1*. $50, 4 lbs.
  • Leather Pants (p. B283) [Legs] DR 1*. $40, 3 lbs.
  • Ordinary Clothing (p. B266) [Torso, Arms, Legs] Initially free; replacement cost is $120. $0, 2 lbs.
  • Short Bow (p. B275) [Torso] Damage thr imp. $50, 2 lbs.
  • Shoulder Quiver (p. B289) [Torso] Holds up to 12 arrows. $10, 0.5 lb.
  • Flute (1, p. 24) [Sack] $40, 1 lb.
  • Heavy Cloak (p. B287) [Torso] DB 2. $50, 5 lbs.
  • Smallsword (p. B273) [Torso] Damage thr+1 imp. $400, 1.5 lbs.
  • $204 cash left
Total Weight: 42.9 lbs.

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