Let’s Make a Character: Scavenger (GURPS After the End)
Here's another character I made last year on Let's Make a Character, a post-apocalyptic scavenger for GURPS After the End.
ST 12 [20]; DX 13 [60]; IQ 11 [20]; HT 11 [10]
Damage 1d-1/1d+1; BL 34 lbs.; HP 12 [0]; Will 11 [0]; Per 14 [15]; FP 11 [0]; RP 16 [5].
Basic Speed 6.00 [0]; Basic Move 6 [0].
† A Talent benefiting Acting, Camouflage, Disguise, Holdout, Shadowing, and Stealth. Reaction bonus: none! 5 points/level.
† Includes +1 from Craftiness.
ST 12 [20]; DX 13 [60]; IQ 11 [20]; HT 11 [10]
Damage 1d-1/1d+1; BL 34 lbs.; HP 12 [0]; Will 11 [0]; Per 14 [15]; FP 11 [0]; RP 16 [5].
Basic Speed 6.00 [0]; Basic Move 6 [0].
Advantages
Craftiness 1† [5]; Gizmos 1 [5]; Hard to Kill 1 [2]; Lifting ST 1 [3].† A Talent benefiting Acting, Camouflage, Disguise, Holdout, Shadowing, and Stealth. Reaction bonus: none! 5 points/level.
Disadvantages
Bad Temper (12) [-10]; Compulsive Gambling (15) [-2]; Greed (9) [-22]; Light Sleeper [-5]; Overconfidence (15) [-2*]; Sense of Duty (teammates) [-5].Skills
Anthropology (H) IQ-1 [2]-10; Brawling (E) DX+2 [4]-15; Camouflage (E) IQ+1 [1]-12†; Current Affairs (Regional) (E) IQ+1 [2]-12; Disguise (A) IQ [1]-11†; Filch (A) DX [2]-13; Holdout (A) IQ+1 [4]-13†; Knife (E) DX+1 [2]-14; Merchant (A) IQ-1 [1]-10; Observation (A) Per-1 [1]-13; Pickpocket (H) DX+1 [8]-14; Scrounging (E) Per+1 [2]-15; Search (A) Per-1 [1]-13; Smuggling (A) IQ-1 [1]-10; Stealth (A) DX+2 [4]-15†; Streetwise (A) IQ+2 [6]-13; Survival (Radioactive Wasteland) (A) Per [2]-14; Urban Survival (A) Per [2]-14; Wrestling (A) DX [2]-13.† Includes +1 from Craftiness.
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