GURPS After the End: Bruce, the Hulking Mutant
Bruce, the Hulking Mutant
250 points
ST 19 [63]†; DX 12 [40]; IQ 10 [0]; HT 12 [20].
Damage 2d/4d-1; BL 72 lbs.; HP 22 [6]; Will 11 [5]; Per 10 [0]; FP 12 [0]; RP 28 [0].
Basic Speed 6.00 [0]; Basic Move 7 [0]‡; SM +1.
Advantages Combat Reflexes [15]; DR 2 (Tough Skin) [10]; Improvised Weapons (Two-Handed Axe/Mace) [1]; Signature Gear (Sledgehammer) [1].
Mutations Natural Anti-Rad 2 [12]; Thick Hide 2 [30]; Red Sight [8]; Self-Restoration 1 [21]; Super-Strength 2 [23]†.
Freakishness 18 (3 oddities, -2 reaction)
Disavantages Berserk (12) [-10]; Dependency (Radiation; Very common environment; Monthly; from Freakishness) [0]; Gigantism [0]; Gregarious [-10]; Gullibility (9) [-15]; Impulsiveness (12) [-10].
Skills Acting (A) IQ [2]-10; Brawling (E) DX [1]-12; Climbing (A) DX [2]-12; Expert Skill (Mutants) (H) IQ [4]-10; Gesture (E) IQ [1]-10; Guns (Rifle) (E) DX [1]-12; Intimidation (A) Will+1 [4]-12‡; Hiking (A) HT [2]-12; Lifting (A) HT [2]-12; Observation (A) Per [2]-10; Survival (Radi…
ST 19 [63]†; DX 12 [40]; IQ 10 [0]; HT 12 [20].
Damage 2d/4d-1; BL 72 lbs.; HP 22 [6]; Will 11 [5]; Per 10 [0]; FP 12 [0]; RP 28 [0].
Basic Speed 6.00 [0]; Basic Move 7 [0]‡; SM +1.
Advantages Combat Reflexes [15]; DR 2 (Tough Skin) [10]; Improvised Weapons (Two-Handed Axe/Mace) [1]; Signature Gear (Sledgehammer) [1].
Mutations Natural Anti-Rad 2 [12]; Thick Hide 2 [30]; Red Sight [8]; Self-Restoration 1 [21]; Super-Strength 2 [23]†.
Freakishness 18 (3 oddities, -2 reaction)
Disavantages Berserk (12) [-10]; Dependency (Radiation; Very common environment; Monthly; from Freakishness) [0]; Gigantism [0]; Gregarious [-10]; Gullibility (9) [-15]; Impulsiveness (12) [-10].
Skills Acting (A) IQ [2]-10; Brawling (E) DX [1]-12; Climbing (A) DX [2]-12; Expert Skill (Mutants) (H) IQ [4]-10; Gesture (E) IQ [1]-10; Guns (Rifle) (E) DX [1]-12; Intimidation (A) Will+1 [4]-12‡; Hiking (A) HT [2]-12; Lifting (A) HT [2]-12; Observation (A) Per [2]-10; Survival (Radi…