Showing posts from November, 2018

Eidol Summoning—Permutations

Here are a few extra rules to fill out the system of Eidol Summoning. One uses stock advantages from Basic Set, while the other is an implementation of Stunts from GURPS Powers.

Eidol Summoning—Two Sample Eidols

Some of the earliest eidols that many practitioners learn to summon are counterparts to mundane creatures drawn from various Otherworlds. Here are two such example eidols.

Eidol Summoning — A Framework for Magical Allies in GURPS

I've been putting some ideas down for a fantasy campaign in GURPS with a broad selection of "magic" systems. In addition to the systems from GURPS Thaumatology: Sorcery and GURPS Powers: Divine Favor, I want to have a few options that draw on other sources like Chi and spirits.

In 2005, Reverend P. Kitty wrote an article for volume 2 of Pyramid, "Making Friends and Conjuring People," that built on the Summonable enhancement for Allies. He included a meta-trait that allowed for Unkillable allies that disappear when reduced to (-1xHP) and could be summoned again after regenerating. I like the idea of "summoners" being one of the available supernatural options in this world, so I though I'd build on P. Kitty's work for this system.

The biggest change I made to the Conjured Servant meta-trait is removing Automaton. I prefer the summoned beings to have more initiative, especially at higher point values, and Automaton means that you constantly have …

Castle Whiterock—Chapter 13: Delving Too Greedily and Too Deep

CharactersEmmeline Forthwrought, eccentric human wizard, with Jonathan, cat familiar.Frevia Arden, self-sufficient human druid, with Roberta, snake animal companion.Imra Shadowmantle, disciplined elven rogue.Melanie Shadowmantle, aristocratic human fighter, with Angelina, recovered toad.Emony Steelbrow (NPC), paladin of Justicia. Exploring the secret tunnel, Imra finds a similar hidden door on the far end. This opens onto another hallway. To the left, it opens into entry chamber now full of dead piercers. To the right, the tunnel is blocked by a wall of small stones, purposefully placed. The group decides to clear the tunnel and find out what is on the other side.

As Melanie, Imra, and Emony work, Emmeline and Frevia keep watch. Frevia hears movement from the piercer chamber, and she readies a flaming sphere for any fast-moving object that appears. A pair of javelins fly out of the dark, but they bounce harmlessly off the armor of Emony and Melanie.
Melanie steps up near the flaming …