Showing posts from May, 2016

Adventurers' Guild for GURPS

Here's a stat block (in the format from GURPS Boardroom and Curia) for an Adventurers' Guild in a typical fantasy kingdom suitable for your GURPS Dungeon Fantasy game.
Adventurers’ GuildMission Statement: The Guild provides services and support to registered members acting as independent explorers, troubleshooters, and mercenaries. Services include: healing, mundane or magical; magic item identification and sale; connecting parties with henchmen; room and board; transportation; and information on known dungeons, monsters, curses, etc.
CapabilitiesTL: 3Members: 3,000
Wealth: Average
Contacts: Adventure Support skills-15 [20]
Member Traits: No common traits.
Notable Resources: The Guild maintains its primary service facilities in border regions (closer to areas where adventurers will be most active), but its storehouses are located in more heavily populated central areas.
Reaction-Time Modifier: +2. The Guild relies on mundane communications (primarily riders carrying messages) when …

Let's Make a Character: Fantasy AGE Orc Mage

This week on Let's Make a Character, I made an orc mage for the Fantasy AGE RPG from Green Ronin. Be sure to tune in to the live stream at next Friday at 8:00 pm Eastern.

Let's Make a Character: Atomic Robo

I forgot to post this last Friday, but I had my third episode of Let's Make a Character. I made an Action Scientist (light on the Action) for the Atomic Robo RPG (powered by Fate Core). Check it out!

Martin Strummer, Dungeon Fantasy Bard

A few weeks ago, I premiered my live stream show, Let's Make a Character, by making a bard character for GURPS Dungeon Fantasy. Here's that character, if you need a pre-gen bard for your game.
Martin Strummer 250 pointsST 11 [10]; DX 12 [40]; IQ 14 [80]; HT 11 [10].
Damage 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 14 [0]; Per 14 [0]; FP 13 [6].
Basic Speed 6.00 [5]; Basic Move 6 (4 while encumbered) [0]; Dodge 9 (8 while encumbered); Parry 10; Block 11.
Advantages Appearance (Attractive) [4]; Bardic Talent 3 [24]; Charisma 1 [5]; Eidetic Memory [5]; Musical Ability 2 [10]; Voice [10].
Perks: Penetrating Voice [1]; No Hangover [1].
Bard-Song Abilities: Empathy (PM, -30%) [11]; Mimicry (PM, -30%) [7]; Rapier Wit (PM, -30%) [4].
Disadvantages Code of Honor (Gentleman’s) [-10]; Gregarious [-10]; Impulsiveness (9) [-15]; Post-Combat Shakes (6) [-10]; S.ense of Duty (Adventuring companions) [-5]

Skills Acting (A) IQ [2]-14; Diplomacy (H) IQ [1]-14†; Fast-Talk (A) IQ+1 [1]-15†; Musical In…

Scene Types in GUMSHOE Games

GUMSHOE divides each scenario into a number of scenes. In each scene, the Investigators visit a different location and/or interact with different NPCs, gather clues, and in some cases deal with obstacles and enemies. To help the GM plan scenarios, GUMSHOE presents a few basic types of scene, and each game may present a typical arrangement of these scenes that form the spin of most mysteries fitting that game.

What are the different types of scene that make up a GUMSHOE scenario? What should you keep in mind when preparing each type of scene? How might you improvise a scene when you need to add another element at the table?

Core “Core scenes present at least one piece of information necessary to complete the investigation and get to the climactic scene.”

Core scenes are the most important ones in any scenario. They present core clues, which point the Investigators toward other scenes (usually also core) and allow them to move forward in the scenario. In theory, an entire scenario could…

Dungeon Crate, May 2016

For my birthday last month, my friends got me a subscription to DungeonCrate.  This service is the RPG-focused entry in the current "crate" craze, where you pay a subscription fee and a box of themed stuff is sent to your home monthly, quarterly, or whatever. Well, my first crate arrived today, and I thought I'd go through it here on the blog.

Let's Make a Character: Mutants & Masterminds 2E

Tonight was another episode of Let's Make a Character. This time, I made a time manipulating speedster character using Mutants & Materminds 2nd Edition.

If you enjoy the show, follow along with my polls on Twitter and Google+, and if you want to support it, consider joining my Patreon.

My Gen Con Events

The Event Catalog for Gen Con 2016 is out now, in advance of Event Registration next Sunday. If you are digging through the listings looking for something fun to play, consider my events.

On Thursday morning, I'm running a session of Feng Shui 2nd Edition from Atlas Games. It's strongly inspired by Mad Max and the Planet of the Apes films.

RPG1684791: Apeworld On Fire
Furious George has disappeared. The New Simian Army faces civil war. Can your team of post-apocalyptic badasses bring down the ape regime once & for all?

Friday at Noon and again at 7:00, I'm running sessions of Wardens of Ouon, my Fate Accelerated setting of magical unicorns protecting an ancient forest. I never know what these sessions will hold, as I run them completely improvised.

RPG1684792 and RPG1684793: Wardens of Ouon
Play magical unicorn Wardens, and bring peace to the humans and spirits who live in the Forest of Ouon. Start by creating the map of your own version of the Forest, and then experienc…