Martin Strummer, Dungeon Fantasy Bard

A few weeks ago, I premiered my live stream show, Let's Make a Character, by making a bard character for GURPS Dungeon Fantasy. Here's that character, if you need a pre-gen bard for your game.

Martin Strummer

250 points

ST 11 [10]; DX 12 [40]; IQ 14 [80]; HT 11 [10].
Damage 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 14 [0]; Per 14 [0]; FP 13 [6].
Basic Speed 6.00 [5]; Basic Move 6 (4 while encumbered) [0]; Dodge 9 (8 while encumbered); Parry 10; Block 11.

Advantages

Appearance (Attractive) [4]; Bardic Talent 3 [24]; Charisma 1 [5]; Eidetic Memory [5]; Musical Ability 2 [10]; Voice [10].
Perks: Penetrating Voice [1]; No Hangover [1].
Bard-Song Abilities: Empathy (PM, -30%) [11]; Mimicry (PM, -30%) [7]; Rapier Wit (PM, -30%) [4].

Disadvantages

Code of Honor (Gentleman’s) [-10]; Gregarious [-10]; Impulsiveness (9) [-15]; Post-Combat Shakes (6) [-10]; S.ense of Duty (Adventuring companions) [-5]

Skills

Acting (A) IQ [2]-14; Diplomacy (H) IQ [1]-14†; Fast-Talk (A) IQ+1 [1]-15†; Musical Instrument (Flute) (H) IQ [2]-15‡; Performance (A) IQ+1 [1]-15†; Public Speaking (A) IQ+2 [1]-16†§; Singing (E) HT+4 [1]-15†‡; Smallsword (A) DX+2 [8]-14; Cloak (A) DX+1 [4]-13; Thrown Weapon (Knife) (E) DX+1 [2]-13; Fast-Draw (Knife) (E) DX [1]-12; Stealth (A) DX [2]-12; Current Affairs (any) (E) IQ [1]-14; Savoir-Faire (High Society) (E) IQ [1]-14; Interrogation (A) IQ-1 [1]-13; Merchant (A) IQ-1 [1]-13; Propaganda (A) IQ-1 [1]-13; Streetwise (A) IQ-1 [1]-13; Musical Composition (H) IQ [1]-14‡; Carousing (E) HT [1]-11; Intimidation (A) Will-1 [1]-13; Detect Lies (H) Per-2 [1]-12; Heraldry (A) IQ-1 [1]-13; Poetry (A) IQ-1 [1]-13; Climbing (A) DX-1 [1]-11; Observation (A) Per-1 [1]-13; Dancing (A) DX-1 [1]-11; First Aid (E) IQ [1]-14; Gesture (E) IQ [1]-14; Mimicry (Speech) (H) IQ-2 [1]-12; Hypnotism (H) IQ-2 [1]-12.

Spells

Command; Daze; Foolishness; Forgetfulness; Mass Daze [4]-17; Mass Sleep; Sense Emotion; Sense Foes; Sleep; Truthsayer.
All at [2]-16, including +3 from Bardic Talent, unless noted otherwise.

† Includes +2 for Voice.
‡ Includes +2 for Musical Ability.
§ Includes +1 for Charisma.

Gear

  • Blanket (p. B288) [Torso] $20, 4 lbs.
  • Canteen (p. B288) [Torso] $10, 3 lbs.
  • Personal Basics (p. B288) [Sack or Backpack] $5, 1 lb.
  • Rations x12 (p. B288) [Sack or Backpack] $24, 6 lbs.
  • Rope, 3/8” (10 yards) (p. B288) [Sack or Backpack] Supports 300 lbs. $5, 1.5 lbs.
  • Sack (1, p. 24) [Torso] Holds 40 lbs. $30, 3 lbs.
  • Torch x2 (p. B288) [Sack or Backpack] $6, 2 lbs.
  • Arrows x12 (p. B276) [Quiver] $24, 1.2 lbs.
  • Cloth Sleeves (p. B283) [Arms] DR 1*. $20, 2 lbs.
  • Hat, Small (8, p. 17) [Head] $12, 0.2 lb.
  • Leather Jacket (p. B283) [Torso, Arms] DR 1*. $50, 4 lbs.
  • Leather Pants (p. B283) [Legs] DR 1*. $40, 3 lbs.
  • Ordinary Clothing (p. B266) [Torso, Arms, Legs] Initially free; replacement cost is $120. $0, 2 lbs.
  • Short Bow (p. B275) [Torso] Damage thr imp. $50, 2 lbs.
  • Shoulder Quiver (p. B289) [Torso] Holds up to 12 arrows. $10, 0.5 lb.
  • Flute (1, p. 24) [Sack or Webbing] $40, 1 lb.
  • Heavy Cloak (p. B287) [Torso] DB 2. $50, 5 lbs.
  • Smallsword (p. B273) [Torso] Damage thr+1 imp. $400, 1.5 lbs.

$204 cash left
Total Weight: 42.9 lbs.

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