Snickers, SPCA Freshthing
Note: Snickers is written as a starting character for a GURPS Illuminati University game.
Snickers is a TL12 Petbot modeled after
a domestic house cat. Originally programmed as a domestic servant and
companion, much of Snickers' memory has been wiped (probably in
whatever event resulted in his appearance on the IOU campus). He was
discovered wandering confusedly through the Pent late last Spring
semester by two SPCA co-eds, who immediately started fighting over
"OMG! What a cute kitty!"
Thankfully, Snickers was able to escape
in the ensuing catfight. He eventually made his way to Admissions.
Seeing a talking cat walk in off the street, Admissions immediately
had Snickers escorted to the ArchDean's office. The ArchDean, of
course, recognized that Snickers wasn't one of her pets and indeed
was not even native to our particular corner of the timeline and gave
him a full scholarship.
Snickers cannot remember anything about
his life before arriving at IOU. He has a fuzzy sense of belonging in
a home and being responsible for the well-being of its residents. He
is a decent cook and is knowledgeable about what nanocleanser works
best on grass stains, gravy, or blood. (This last bit of information
bothered Snickers once, and now he does his best not to think of it
at all.) Of course, much of his knowledge is useless at IOU as it
relies on equipment far beyond the current level of development.
Needless to say, certain underfunded researchers in WUSE are anxious
to chat with Snickers.
Some of his remaining knowledge is of
dubious academic value. He has a passing familiarity with several
centuries' worth of popular literature, most yet to be written. In
addition to actually enjoying the taste of pet food, he has quite a
discerning tongue when it comes to anything in pellet or kibble form.
And he's pretty handy if you need to get that crashed Loi saucer's
computer core up and running before the Alphans who shot it down
catch up to you.
Snickers is currently a second semester
Freshthing; he has just declared a double major of Culinary Arts and
Hospitality Management. (Both programs are currently under the
auspices of the SPCA, which has a very generous definition of
"hospitality.") He is also popular with his fellow
Freshthings at Monty Hall, now that he's learned to tune his foodfac
to "mesquite."
Snickers
150 points
ST 7 [0]; DX 10 [0]; IQ 11 [20]; HT 10
[0].
Damage 1d-3/1d-2; BL 9.8 lbs.; HP 8
[0]; Will 11 [0]; Per 12 [5]; FP 0 [0].
Basic Speed 5 [0]; Basic Move 10 [0];
Dodge 8.
Social Background
TL: 8 [0].
CF: Western (Native) [0].
Languages: English (Native) [0].
Advantages
Acute Taste and Smell 2
[4]; Pitiable [5]; Sensitive [5]; Signature Gear (TL12 Survival
Foodfac) 5 [5].
Perks: Programmed at TL12 (has access
to TL12 skills at character creation but cannot improve in play) [1].
Disadvantages
Amnesia (Partial) [-10];
Wealth (Dead Broke) [-25].
Quirks: Likes to be petted [-1].
Skills
Climbing-10 (DX+0) [2];
Connoisseur (Pet Foods)-11 (IQ+0) [2]; Cooking-12 (IQ+1) [4];
Electronics Repair/TL12 (Computers)-12 (IQ+1) [4]; First Aid/TL12
(Human)-14 (IQ+3) [8]; Housekeeping-12 (IQ+1) [2]; Jumping-10 (DX+0)
[1]; Literature-10 (IQ-1) [2]; Observation-12 (Per+0) [2];
Savoir-Faire (Servant)-12 (IQ+1) [2].
Variants
Silly: As written.
Weird: Snickers occasionally has
"flashes" of his past life as a domestic assistant.
Occasionally, these memories have a strange relevance to the events
of the present.
Darkly Illuminated: Snickers is merely
pretending to have amnesia. He is actually an agent of the Network
sent to wage war on THE Computer from within IOU itself. Of course,
he's not a very good agent; he's currently happily distracted with
his course work.
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