Space Patrol: Adventurer
The adventurer is a better example of the way dramatic templates work in the Space Patrol campaign. An Adventurer-Commander produces the classic starship captain of pulp space opera.
Attribute Modifiers: DX +1 [20]; HT +1 [10].
Advantages: Fit [5]. ● One of Combat Reflexes [15], Danger Sense [15], Daredevil [15], Enhanced Dodge [15], Unfazeable [15], or increase Luck to Extraordinary Luck [15].
Disadvantages: A total of -10 points chosen from Curious [-5*], Impulsiveness [-10*], Obsession (some unique experience) [-5*], Overconfidence [-5*], Reputation (Patrol, Large group, All the time) [Varies], Selfish [-5*] or Selfless [-5*], and Stubbornness [-5].
Skills: Five of Beam Weapons/TL11 (Pistol or Rifle), Brawling, or Jumping, all (E) DX+1 [2]; Climbing or Free Fall, both (A) DX [2]; Acrobatics, Escape, or Wrestling, both (H) DX-1 [2]; Swimming (E) HT+1 [2]; Flight (A) HT-1 [1] and Piloting (Low-G Wings) (A) DX-1 [1]; and Hiking or Running, both (A) HT [2].
Space provides a lot of exciting terrain for the thrill-seeker to cover. Impulsiveness and Overconfidence are the defining disadvantages, while Unfazeable or Danger Sense help you face constant danger. The thrill-seeker focuses on movement, especially Acrobatics and Climbing, and may enjoy the unpowered flight of Low-G Wings if Light gravity worlds are common.
Adventurer
50 points
You joined the Patrol to visit strange new worlds and experience incredible thrills. You may have a history of disciplinary problems from "pushing the envelope." Through your adventures, you've honed your body and developed skills that let you reach new heights (or depths). Where the explorer wants to see new places for the sense of discovery, you are looking for excitement. You may have studied self-defense, for those times when adventure means chasing down the bad guys.Attribute Modifiers: DX +1 [20]; HT +1 [10].
Advantages: Fit [5]. ● One of Combat Reflexes [15], Danger Sense [15], Daredevil [15], Enhanced Dodge [15], Unfazeable [15], or increase Luck to Extraordinary Luck [15].
Disadvantages: A total of -10 points chosen from Curious [-5*], Impulsiveness [-10*], Obsession (some unique experience) [-5*], Overconfidence [-5*], Reputation (Patrol, Large group, All the time) [Varies], Selfish [-5*] or Selfless [-5*], and Stubbornness [-5].
Skills: Five of Beam Weapons/TL11 (Pistol or Rifle), Brawling, or Jumping, all (E) DX+1 [2]; Climbing or Free Fall, both (A) DX [2]; Acrobatics, Escape, or Wrestling, both (H) DX-1 [2]; Swimming (E) HT+1 [2]; Flight (A) HT-1 [1] and Piloting (Low-G Wings) (A) DX-1 [1]; and Hiking or Running, both (A) HT [2].
Customization Notes
The hero is out to help people with daring and style. This is a hero in the classic square-jawed pulp model. Consider Daredevil or improved Luck for narrative protection. Take Stubbornness and Selfish if you seek credit and always have your way, or Selfless and Curious if you stumble over problems and have to help. The hero is more likely to choose combat skills over mobility, though Running is nearly ubiquitous.Space provides a lot of exciting terrain for the thrill-seeker to cover. Impulsiveness and Overconfidence are the defining disadvantages, while Unfazeable or Danger Sense help you face constant danger. The thrill-seeker focuses on movement, especially Acrobatics and Climbing, and may enjoy the unpowered flight of Low-G Wings if Light gravity worlds are common.
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