Skip to main content

Implant Nanodrugs for Ultra-Tech

GURPS Ultra-Tech presents cybernetic implants as meta-traits that bundle one or more advantages and disadvantages with appropriate enhancements and limitations, particularly Temporary Disadvantage (Electrical). The rules for creating ultra-tech drugs (p. B425) allow you to create drugs that grant advantages and disadvantages temporarily for the cost of a pill or injection.

Combine these two ideas, and you get drugs that create temporary cybernetic implants within a person's body. Most likely, this involves some kind of nanotechnology, and GURPS Bio-Tech gives us nanodrugs which work like conventional drugs but can do more and weirder things, so it's all kosher if you just look in enough books.

Here's a couple of implant nanodrugs to give you an idea what these things might look like.

Radio Pill (TL10)

This nanodrug constructs a temporary Implant Radio (Ultra-Tech, p. 211) inside the user’s skull over the course of about 30 minutes. The radio has a range of one mile. Security measures force eavesdroppers to win a Quick Contest of Electronics Operation (Comms) against your IQ to understand your transmissions. After the duration expires, the implant breaks down and is passed out of the user’s body.

Statistics: Implant Radio [7]; medium-term ([25-HT]/4 hours); HT-2 to resist; pill; $560 per dose. LC3.

Video Pill (TL10)

Like the Radio Pill, but this pill creates an Implant Video Comm (Ultra-Tech, p. 211). There may be some visual distortion as the nanodrug taps into the optic nerve. On a critical failure, the subject takes a -3 penalty to Vision rolls for the 30 minutes it takes to grow the implant.

Statistics: Implant Video Comm [9]; medium-term ([25-HT]/4 hours); HT-2 to resist; pill; $720 per dose. LC3.

Popular posts from this blog

Voting Is Live For The 2016 Ennie Awards

The 2016 Ennie Awards are now open for voting. Go to to vote for the great gaming products in two dozen categories.

While you’re there, I hope you’ll consider voting for It’s Element-ary! for Best Family Game. I’m up against some very worthy competition, and I’m honored just to be nominated. But who knows what could happen, right?

Dungeon Crate, May 2016

For my birthday last month, my friends got me a subscription to DungeonCrate.  This service is the RPG-focused entry in the current "crate" craze, where you pay a subscription fee and a box of themed stuff is sent to your home monthly, quarterly, or whatever. Well, my first crate arrived today, and I thought I'd go through it here on the blog.

Let's Make a Character: Atomic Robo

I forgot to post this last Friday, but I had my third episode of Let's Make a Character. I made an Action Scientist (light on the Action) for the Atomic Robo RPG (powered by Fate Core). Check it out!