Chapter Eight: Chronicle
We've reached the first Storyteller chapter, and it may be the best of the lot. This chapter contains the beating heart—pardon the expression—of VTM, one bit that sums up what makes this game different from the editions that descend from it.
"The characters in Vampire are expected to be heroes—they must care about what they have become and about what they may soon be. … [F]or the Vampire character to find some way to "win," they must somehow become heroic. They must defeat the monster within by exerting self-restraint, nurturing the impulses of human virtue, and displaying genuine courage. Sometimes the tragedy of Final Death is the Vampire's only hope of heroic escape."
This blew me away when I first read it. All of my previous experience with Vampire had been about duplicity, backstabbing, and generally reveling in being monsters. Here this book was saying, "Grow up. Be better than that." When did that sentiment die, an…
I think the role of "developer" is a nebulous one to a lot of folks in the tabletop gaming hobby, but it's one that is very important to the process of making games. Everyone knows what a "designer" is — they make the game, right? And a publisher is responsible for putting the game out for sale in a form people can use. There are a bunch of talented people who get involved along the way, from editors to artists and graphic designers.
But what is a "developer?" A lot of RPGs don't even list one on the credits page. Well, sometimes they're called "developmental editor," but that's not what I mean. Simply put, a developer helps the designer execute their vision. They take the rules draft and see how well it matches up to the design goals. Where they can, they offer suggestions and edits to make systems more coherent and to better fit to those goals.
It's possible for this role to fall to the book's editor, but the editor is …
A pre-generated character I made when I was thinking of running "Intrigue in Harkwood" from GURPS Harkwood for (I think) the third time. Plus a cute cartoon of a knight!
Dame Alaina, Knight of the Stone
Female human, 22 years, 5'11", 170 lbs.
150 points ST 13 ; DX 13 ; IQ 10 ; HT 12 .
Dmg 1d/2d-1; BL 34 lbs.; HP 13 ; Will 10 ; Per 10 ; FP 12 .
Basic Speed 6.25 ; Basic Move 6 ; Dodge 9 (11 on shield side); Parry 10 (12 on shield side); Block 12.
Social BackgroundTL: 3 . CF: Christian . Languages: Anglish (Native) .
Patron (Order of the Stone; 9 or less) ; Reputation (Champions of justice; +2; From Caithnessers loyal to the crown, all the time) ; Status 2 ; Wealth (Comfortable) 
Code of Honor (Chivalry) [-10]; Duty (To the Knights of the Stone; 9 or less) [-5]; Overconfidence (6) [-10]; Sense of Duty (To Caithnessers loyal to the crown) [-10]
Area Knowledge (Caithness) (E) IQ+1 -1…