Skip to main content

Save Game: A World of Adventure for Fate Core

The latest Patreon-sponsored World of Adventure for Fate Core is available now. Save Game mixes the nostalgic action of classic video games with infection horror. A virus known as the Glitch has infected the island of Tendoria, and its greatest heroes are now Zeroes, corrupted and creepy.

Designer Rob Wieland has done a fine job pastiching the 8-bit video game generation. His influences are pretty clear if you know where to look, but the Zeroes and their realms are more than just your favorite games with a new coat of paint. Doc Chompah is clearly Pac-Man (with a bit of Doctor Mario thrown in), but Good's Mile Hospital takes the labyrinth of that game and turns it into Silent Hill. Castle Tempylvania infuses the gothic atmosphere of Castlevania with the hall-of-mirrors tension of a spy thriller as its Zero, Agent Brad DeVries fights against both the Glitch and his own vampiric heritage.

+Evil Hat Productions is procuring some of the best art in gaming for these worlds, and Save Game is no different. +Brian Patterson has produced a phenomenal selection of illustrations in his usual style, dripping with 80s video game flavor.

The other side of the look of Save Game comes from +Fred Hicks' layout. It reinforces the look with little touches from the cut-out corners on text boxes to the font for locked and unlocked actions in the skills section. And of course, the heart icons in each stat block will trigger your lizard brain every time.

Save Game is available as a Pay-What-You-Want PDF on DriveThruRPG now. If you like it, consider supporting the Evil Hat Patreon to get early looks at upcoming worlds.

Popular posts from this blog

Dungeon Crate, May 2016

For my birthday last month, my friends got me a subscription to DungeonCrate.  This service is the RPG-focused entry in the current "crate" craze, where you pay a subscription fee and a box of themed stuff is sent to your home monthly, quarterly, or whatever. Well, my first crate arrived today, and I thought I'd go through it here on the blog.

Discworld RPG Review

The Discworld Roleplaying Game is a standalone fantasy RPG written by Phil Masters with rules based on GURPS Fourth Edition by Steve Jackson Games. It is the second edition of Discworld RPG, following the original GURPS Discworld published in 1998 and reprinted under the Discworld RPG name in 2002.

For those who may not be familiar, Discworld is the setting of an extremely popular series of fantasy novels written by Sir Terry Pratchett. The Disc consists of a flat, circular plane resting on the backs of four elephants who in turn stand on the shell of an enormous turtle which swims through space. It began as a fairly traditional — if satirical — fantasy world, but through over 40 novels, Pratchett advanced the setting into a rich canvas on which to poke fun at the peculiarities of modern life.

The first edition of the Discworld RPG was based on GURPS Third Edition, and it included GURPS Lite, a pared down version of the core system. Still, it relied perhaps too much on knowledge of th…

Voting Is Live For The 2016 Ennie Awards

The 2016 Ennie Awards are now open for voting. Go to to vote for the great gaming products in two dozen categories.

While you’re there, I hope you’ll consider voting for It’s Element-ary! for Best Family Game. I’m up against some very worthy competition, and I’m honored just to be nominated. But who knows what could happen, right?