Quick Power Sets for GURPS Supers

Here are a few quick sets of powers for GURPS supers characters. These were originally designed for a super-powered SWAT campaign, for characters built on a 175-point SWAT officer template.

Kinetic Energy Projector: You create force fields and bolts of kinetic energy. These grant you considerable defensive and offensive capabilities. Fine control is tiring, however.

  • Crushing Attack 6d (Armor Divisor, 2, +50%; Double Knockback, +20%; Energy Projection, -10%) [48]
  • Impaling Attack 3d+2 (Energy Projection, -10%; Rapid Fire, RoF 7, +70%) [10]
  • DR 12 (Energy Projection, -10%; Force Field, +40%; No Signature, +20%) [90]
  • DR 8 (Costs Fatigue, 2 FP, -10%; Energy Projection, -10%; Force Field, +40%) [48]
  • Energy Projection Talent 1 [5]
  • Telekinesis 6 (Costs Fatigue, 2 FP, -10%; Energy Projection, -10%) [24]

Note: Impaling Attack bought as an Alternative Attack. 225 points.

Phaser: You can shift your body (and equipment up to BL) out of phase with normal matter. You can disrupt electronics (and nervous systems) by passing through them while in this state.

  • Affliction 1 (HT; Accessibility, Only when insubstantial, -20%; Cosmic, Irresistible Attack, +300%; Unconsciousness, +200%; Melee Attack, Reach C, Cannot Parry, -35%; Phasing, -10%) [54]
  • Burning Attack 1 pt (Accessibility, Only when insubstantial, -20%; Cosmic, Irresistible Attack, +300%; Melee Attack, Reach C, Cannot Parry, -35%; No Wounding, -50%; Phasing, -10%; Surge, +20%) [1]
  • Insubstantiality (Affects Substantial, +100%, Can Carry Objects, No Encumbrance, +10%; Phasing, -10%) [160]
  • Phasing Talent 2 [10]

Note: Burning Attack bought as Alternative Attack. 225 points.

Regenerator: Your body is both incredibly resilient and capable of repairing itself at an unbelievable rate.

  • DR 4 (Super, -10%; Tough Skin, -40%) [10]
  • FP +5 [15]
  • HP +3 [6]
  • Injury Tolerance (Damage Reduction, 2; No Brain; Unbreakable Bones; Super, -10%) [59]
  • Recovery (Super, -10%) [9]
  • Regeneration (Very Fast, 1 HP/second; Super, -10%) [90]
  • Regrowth (Super, -10%) [36]

225 points.

Speedster: You can move at incredible speed. In fact, you experience the world at a constantly accelerated rate.

  • Acceleration Tolerance [1]
  • Air Jet [1]
  • Altered Time Rate 1 (Speed, -10%) [90]
  • Enhanced Dodge 1 (Speed, -10%) [14]
  • Enhanced Move 2 (Ground; Handling Bonus, +2, +10%; Speed, -10%) [40]
  • Enhanced Time Sense (Speed, -10%) [41]
  • Extra Attack 1 (Speed, -10%) [23]
  • Speed Talent 3 [15]

225 points.

Comments

Popular Posts