Skip to main content

A Few Rituals for GURPS Ritual Path Magic

Just a few random rituals I dredged up from my GURPS notes.

Immortality by Degree

Spell Effects: Greater Strengthen Body.
Inherent Modifiers: Altered Traits.
Greater Effects: 1 (¥3).

The ritual halts the aging process for one year.

Typical Casting: Greater Strengthen Body (3) + Altered Traits, Unaging (15) + Duration, 1 year (22). 120 energy (40 ¥ 3).

Swallowsense

Spell Effects: Lesser Sense Energy.
Inherent Modifiers: Altered Traits, Absolute Direction.
Greater Effects: 0 (x1).

This spell grants the subject the ability to sense the Earth's magnetic field. By orienting himself with this field, he gains the Absolute Direction advantage for 1 hour. 

Typical Casting: Lesser Sense Energy (2) + Altered Traits, Absolute Direction (5) + Duration, 1 hour (3). 10 energy (10x1).

Transcribe Memory

Spell Effects: Lesser Transform Mind + Lesser Transform Matter.
Inherent Modifiers: Altered Traits, Delusion.
Greater Effects: 0 (x1).

A single memory is removed from the subject's mind and transcribed onto a physical writing medium (loose paper, notebook, etc.) within reach in whatever words the subject would use to relate it. For one week, the subject cannot remember the memory transcribed; it simply does not exist in his mind. (This has the benefit of making it impossible to access the memory with other spells or powers.)

At the end of the week, the text disappears and the memory returns to the subject. Alternately, the memory may return if the subject reads the transcription before the duration expires; this is especially true if the subject was unwilling.

Other versions of this spell exist that transcribe large sections of memory with Greater Transform Mind and a more serious Delusion or that store the memory in a digital medium with Lesser Transform Energy. It is possible to make copies of the transcription that remain after the memory is returned to the subject.

Typical Casting: Lesser Transform Mind (8) + Lesser Transform Matter (8) + Altered Traits, Delusion (1) + Duration, 1 week (9). 26 energy (26x1).

Popular posts from this blog

Dungeon Crate, May 2016

For my birthday last month, my friends got me a subscription to DungeonCrate.  This service is the RPG-focused entry in the current "crate" craze, where you pay a subscription fee and a box of themed stuff is sent to your home monthly, quarterly, or whatever. Well, my first crate arrived today, and I thought I'd go through it here on the blog.





Discworld RPG Review

The Discworld Roleplaying Game is a standalone fantasy RPG written by Phil Masters with rules based on GURPS Fourth Edition by Steve Jackson Games. It is the second edition of Discworld RPG, following the original GURPS Discworld published in 1998 and reprinted under the Discworld RPG name in 2002.

For those who may not be familiar, Discworld is the setting of an extremely popular series of fantasy novels written by Sir Terry Pratchett. The Disc consists of a flat, circular plane resting on the backs of four elephants who in turn stand on the shell of an enormous turtle which swims through space. It began as a fairly traditional — if satirical — fantasy world, but through over 40 novels, Pratchett advanced the setting into a rich canvas on which to poke fun at the peculiarities of modern life.

The first edition of the Discworld RPG was based on GURPS Third Edition, and it included GURPS Lite, a pared down version of the core system. Still, it relied perhaps too much on knowledge of th…

Voting Is Live For The 2016 Ennie Awards

The 2016 Ennie Awards are now open for voting. Go to http://www.ennie-awards.com/vote/2016/ to vote for the great gaming products in two dozen categories.

While you’re there, I hope you’ll consider voting for It’s Element-ary! for Best Family Game. I’m up against some very worthy competition, and I’m honored just to be nominated. But who knows what could happen, right?