Skip to main content

My Top 3 Fate Games

While it began earlier, the proliferation of Fate games took off following the success of the Fate Core Kickstarter and the release of both that book and the companion Fate Accelerated Edition. Since then, there have been a ton of great Fate games published. These are three of my favorites.

War of Ashes: Fate of Agaptus

I've said it before: this book is one of the absolute best yet printed for Fate, and the fact that it has been overlooked by the community is criminal. From the base of Fate Accelerated, War of Ashes builds a game of Dark Age-style fantasy with surprising tactical depth and great humor. With rules that benefit from miniatures without turning into a skirmish board game, Fate of Agaptus could easily fill a D&D-shaped hole in anyone's library.

Fate Freeport Companion

On the other hand, you could instead fill that hole with a block purposefully carved in the shape of D&D. Fate Freeport Companion adapts the setting of Mythos-tinged pirate adventure originally created for 3rd edition D&D and produces a Fate Core game that uses broad "skills" named after the six classic abilities. It adds a flexible stunt-based magic system and rules for madness to complete the horror-fantasy aesthetic.

The Day After Ragnarok

Finally, getting away from the classic fantasy mold, we have The Day After Ragnarok: Fate Core Edition. Leonard Balsera takes Ken Hite's phenomenal world of Norse-inspired post apocalypse and replaces the Savage Worlds rules with a beating Fate Core heart. He even managed to make equipment interesting without overcomplicating the whole thing. You really want to pick this one up for the setting though. The rules are just a fine extra.

Popular posts from this blog

Dungeon Crate, May 2016

For my birthday last month, my friends got me a subscription to DungeonCrate.  This service is the RPG-focused entry in the current "crate" craze, where you pay a subscription fee and a box of themed stuff is sent to your home monthly, quarterly, or whatever. Well, my first crate arrived today, and I thought I'd go through it here on the blog.





Discworld RPG Review

The Discworld Roleplaying Game is a standalone fantasy RPG written by Phil Masters with rules based on GURPS Fourth Edition by Steve Jackson Games. It is the second edition of Discworld RPG, following the original GURPS Discworld published in 1998 and reprinted under the Discworld RPG name in 2002.

For those who may not be familiar, Discworld is the setting of an extremely popular series of fantasy novels written by Sir Terry Pratchett. The Disc consists of a flat, circular plane resting on the backs of four elephants who in turn stand on the shell of an enormous turtle which swims through space. It began as a fairly traditional — if satirical — fantasy world, but through over 40 novels, Pratchett advanced the setting into a rich canvas on which to poke fun at the peculiarities of modern life.

The first edition of the Discworld RPG was based on GURPS Third Edition, and it included GURPS Lite, a pared down version of the core system. Still, it relied perhaps too much on knowledge of th…

Voting Is Live For The 2016 Ennie Awards

The 2016 Ennie Awards are now open for voting. Go to http://www.ennie-awards.com/vote/2016/ to vote for the great gaming products in two dozen categories.

While you’re there, I hope you’ll consider voting for It’s Element-ary! for Best Family Game. I’m up against some very worthy competition, and I’m honored just to be nominated. But who knows what could happen, right?