My Top 3 Fate Games

While it began earlier, the proliferation of Fate games took off following the success of the Fate Core Kickstarter and the release of both that book and the companion Fate Accelerated Edition. Since then, there have been a ton of great Fate games published. These are three of my favorites.

War of Ashes: Fate of Agaptus

I've said it before: this book is one of the absolute best yet printed for Fate, and the fact that it has been overlooked by the community is criminal. From the base of Fate Accelerated, War of Ashes builds a game of Dark Age-style fantasy with surprising tactical depth and great humor. With rules that benefit from miniatures without turning into a skirmish board game, Fate of Agaptus could easily fill a D&D-shaped hole in anyone's library.

Fate Freeport Companion

On the other hand, you could instead fill that hole with a block purposefully carved in the shape of D&D. Fate Freeport Companion adapts the setting of Mythos-tinged pirate adventure originally created for 3rd edition D&D and produces a Fate Core game that uses broad "skills" named after the six classic abilities. It adds a flexible stunt-based magic system and rules for madness to complete the horror-fantasy aesthetic.

The Day After Ragnarok

Finally, getting away from the classic fantasy mold, we have The Day After Ragnarok: Fate Core Edition. Leonard Balsera takes Ken Hite's phenomenal world of Norse-inspired post apocalypse and replaces the Savage Worlds rules with a beating Fate Core heart. He even managed to make equipment interesting without overcomplicating the whole thing. You really want to pick this one up for the setting though. The rules are just a fine extra.


Popular posts from this blog

Let's Read Vampire: The Masquerade, 1st Edition, Part One

Eidol Summoning — A Framework for Magical Allies in GURPS

Castle Whiterock—Chapter 9: The Road to Galaron