Skip to main content

Patent Pending, Session 2: Heart of the Witchlight Fens, Part Two

Due to plenty of hanging out, chatting, and eating before hand, as well as a player's need to leave early for health reasons, tonight's session of D&D consisted solely of one of the big set-piece battles that Fourth Edition does so well. We had some character renaming: the artificer is now known as Janissary, while the bard is called Dalia.

Patent Pending (as I will continue to refer to the party) set out from the lizardfolk village they had saved after resting there for the night. The lizardfolk guided them to the elemental node within the swamp, but they dared not enter it themselves. It is a sacred place to them, and besides, their gods had obviously appointed these outsiders as their champions.

Some scouting by Cordova the thief revealed that the elemental node lay at the middle of a large, dry clearing at the heart of the swamp. Around a 15-foot central plinth lay areas dominated by each of the classical elements: trenches of muddy water; walls of solid earth; curtains of fire; and swirling vortices of air. The party was approaching from the earth quadrant, so they would be funneled through a series of earthen walls.

At the center, an elementalist in leather robes was conducting some kind of ritual to redirect the energies of the node, creating the elemental upheaval the party experienced the night before. Obviously, he needed to be stopped. Unfortunately, he had a small army of elementals at his command, including more of the dust devils they'd already encountered, two earth elementals, a fire elemental, and hulking brute made of mud.

The fight was long and painful, but in the end, Patent Pending captured the elementalist for questioning and removed the materials he was using for his ritual: two crates containing 200 pounds of charcoal from a charcoal merchant in Fallcrest named Mardan Coalhand. Coalhand is a particularly unsavory dwarf who bears further investigations. They also took the elementalist's orrium staff, a pouch that converts gems and coins into platinum of equal value, a shortsword that warns you of enemies, and a small chest with coins.

Highlights of the fight:

  • The bard singing a Verse of Triumph at the very beginning of the fight, turning the battlefield into a disco boogaloo.
  • An earth elemental burrowing up through the earth like a landshark toward the wizard, only to enter a psychic chasm the wizard had put down earlier and falling flat on its face.
  • The warden, encircled by rings of fire that would burn her if she moved, happily taking the fire damage to empower her blessing of blazing fangs and charging the elementalist down with a raking attack from her relentless panther guardian form.
  • The artificer, on fire and blind, desperately stumbling away from the fight, then pulling an obedient servant out of her pocket and throwing it back at the enemies. The servant would go on to punish the elementals for daring to threaten its mistress.

Popular posts from this blog

Dungeon Crate, May 2016

For my birthday last month, my friends got me a subscription to DungeonCrate.  This service is the RPG-focused entry in the current "crate" craze, where you pay a subscription fee and a box of themed stuff is sent to your home monthly, quarterly, or whatever. Well, my first crate arrived today, and I thought I'd go through it here on the blog.





Discworld RPG Review

The Discworld Roleplaying Game is a standalone fantasy RPG written by Phil Masters with rules based on GURPS Fourth Edition by Steve Jackson Games. It is the second edition of Discworld RPG, following the original GURPS Discworld published in 1998 and reprinted under the Discworld RPG name in 2002.

For those who may not be familiar, Discworld is the setting of an extremely popular series of fantasy novels written by Sir Terry Pratchett. The Disc consists of a flat, circular plane resting on the backs of four elephants who in turn stand on the shell of an enormous turtle which swims through space. It began as a fairly traditional — if satirical — fantasy world, but through over 40 novels, Pratchett advanced the setting into a rich canvas on which to poke fun at the peculiarities of modern life.

The first edition of the Discworld RPG was based on GURPS Third Edition, and it included GURPS Lite, a pared down version of the core system. Still, it relied perhaps too much on knowledge of th…

Voting Is Live For The 2016 Ennie Awards

The 2016 Ennie Awards are now open for voting. Go to http://www.ennie-awards.com/vote/2016/ to vote for the great gaming products in two dozen categories.

While you’re there, I hope you’ll consider voting for It’s Element-ary! for Best Family Game. I’m up against some very worthy competition, and I’m honored just to be nominated. But who knows what could happen, right?