Making games, one yard at a time. A blog by game designer and writer Paul Stefko.
*World at the ENnies, 2015
It's a sparse year for *World games at the ENnie Awards.
Monster of the Week
The only nominee Powered by the Apocalypse is the revised edition of Monster of the Week published by +Evil Hat Productions. I talked about it briefly when it came out, but I still haven't gotten the chance to check it out. Since it's also one of only a handful of Evil Hat products nominated, I wish it luck. Unfortunately, it's up against D&D 5th Edition Player's Handbook for Best Rules, so it doesn't have much of a chance.
GURPS—the Generic Universal Roleplaying System—is one of my favorite games, but this is not an installment of Favorite Games Ever. Instead, I want to look at some of the reasons I hear for why gamers avoid, dislike, even hate GURPS. I don't really agree with many of these points, but let's examine them for what they are, rather than try to dismiss them out of hand.
Too Much Math
GURPS certainly has a reputation for being numbers heavy, and it's not entirely undeserved. While at its core, you'll only need basic arithmetic to play GURPS, there are slightly more advanced permutations and optional rules that call for multiplying by percentages and rounding (almost always up) or dividing by something other than half. In a very few, very niche areas in supplements, you may need to pull out a calculator and use the square root function.
While I don't have a problem digging into a little math here and there, I can understand how it would put off a gamer who just wants to g…
CharactersEmmeline Forthwrought, self-taught apprentice mage-turned-full wizard.Frevia Arden, nature adept, herbalist, and healer. Newly-minted druid.Imra Shadomantle, elven expert and disciplined rogue.Melanie Shadowmantle, fighter and adopted aristocrat daughter of house Shadowmantle.
Last time, our group of young adventurers discovered a conspiracy to spread disease trough the refugee camp in the slums of Cillamar. They had captured a wererat at a secluded fountain-idol of Narrimunâth, rat-god of disease. They tied the creature up, but when the color spray spell wore off, he tried to escape by shrinking down into dire rat form. The party was forced to subdue him properly and then left him for the town guard.
Having seen the grate the wererat had climbed up from, the group descended into the sewers to find his lair. Imra took the lead, using her keen elven sight to watch for traps. Not far down the tunnel, she managed to spot a trip wire. She couldn't tell what it might have un…