Skip to main content

Mutant City Blues Power Sets

Here are a few sample power sets for Mutant City Blues characters, made with 40 build points using the Quade diagram and standard character creation.

“Crime Lab”: You don’t need to wait for the CSIs to run their expensive and time-consuming tests. Your mutant powers allow you to detect microscopic evidence, heat traces, and conspicuous odors. You can also work perfectly well in total darkness, see through solid objects, track suspects by scent, and manipulate evidence at a distance without contaminating the crime scene. Unfortunately, you are slowly becoming obsessed with all of the information you can gather with your gifts.

Investigative Powers: Microvision 2, Olfactory Center 3, Spatial Awareness 3, Thermal Vision 2, X-ray Vision 2.
General Powers: Night Vision 4, Telekinesis 9, Tracking 6.
Defects: Voyeurism.

“Spider-Guy”: Your mutation wrought slightly disturbing physical changes, including three-inch fangs and microfilaments on your hands that let you climb walls. Even weirder is the toxic venom those fangs inject and the ability to shoot adhesive webbings from your forearms. Your enhanced sense of taste is by far your most useful power in detective work.

Investigative Powers: Analytic Taste 2.
General Powers: Fangs 4, Venom (Bite) 3, Wall Crawling 5, Webbing 12.

“Superman”: You exhibit many of the powers of the archetypal superhero—super-strength, energy projection, and the ability to fly. You are not bullet-proof, however, and none of your powers are particularly useful in traditional police work.

General Abilities: Strength 10, Flight 10, Heat Blast 11.

“That Guy”: You spent a few years undercover with the Vice unit before transferring to HCIU. Your powers allow you to blend in with groups, speak any language, and take a beating. Most notably, however, you provided services to dorphing rings, leading to many arrests. The lifestyle took its toll, and you find yourself falling into destructive habits from street racing to binge drinking.

Investigative Powers: Translation 2.
General Powers: Empathy 5, Endorphin Control (Others) 3, Endorphin Control (Self) 3,
Nondescript 5, Pain Immunity 3.
Defects: Addictive Personality.

“Thinker”: Check out the big brain. Your powers are overwhelmingly mental, including enhanced mathematical ability and reaction time, superior memory, and the ability to predict the actions of others in high-stress scenarios. You are also able to project your thoughts into others' minds and even cause brain damage through psionic force.

General Powers: Cognition 3, Lightning Decisions 3, Precision Memory 2, Psionic Blast 6, Threat Calculus 3, Telepathy 4.

Popular posts from this blog

Dungeon Crate, May 2016

For my birthday last month, my friends got me a subscription to DungeonCrate.  This service is the RPG-focused entry in the current "crate" craze, where you pay a subscription fee and a box of themed stuff is sent to your home monthly, quarterly, or whatever. Well, my first crate arrived today, and I thought I'd go through it here on the blog.





Discworld RPG Review

The Discworld Roleplaying Game is a standalone fantasy RPG written by Phil Masters with rules based on GURPS Fourth Edition by Steve Jackson Games. It is the second edition of Discworld RPG, following the original GURPS Discworld published in 1998 and reprinted under the Discworld RPG name in 2002.

For those who may not be familiar, Discworld is the setting of an extremely popular series of fantasy novels written by Sir Terry Pratchett. The Disc consists of a flat, circular plane resting on the backs of four elephants who in turn stand on the shell of an enormous turtle which swims through space. It began as a fairly traditional — if satirical — fantasy world, but through over 40 novels, Pratchett advanced the setting into a rich canvas on which to poke fun at the peculiarities of modern life.

The first edition of the Discworld RPG was based on GURPS Third Edition, and it included GURPS Lite, a pared down version of the core system. Still, it relied perhaps too much on knowledge of th…

Voting Is Live For The 2016 Ennie Awards

The 2016 Ennie Awards are now open for voting. Go to http://www.ennie-awards.com/vote/2016/ to vote for the great gaming products in two dozen categories.

While you’re there, I hope you’ll consider voting for It’s Element-ary! for Best Family Game. I’m up against some very worthy competition, and I’m honored just to be nominated. But who knows what could happen, right?