Skip to main content

Justin “Hertz” Hurst

The following character is designed for a game in the Reign of Steel setting using the GURPS Action rules.

Justin “Hertz” Hurst

250 points

Justin Hurst is a member of Free America and one of the most popular and influential deejays on the Voice of America. Hurst is the son of a high-ranking member of the Justice Department, but he defied his family to join the resistance. Now he launches daring broadcasts from all around his country using disposable "radio bombs" that transmit prerecorded speeches and other programming. While not the greatest fighter, Justin has even gone on a few terrorist raids to bring the people his first-hand accounts of "freedom in the making."

ST 10 [0]; DX 13 [60]; IQ 15 [100]; HT 12 [20].
Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 15 [0]; Per 15 [0]; FP 12 [0]
Basic Speed 6.00 [0]; Basic Move 6 [0]; Dodge 9; Parry 10.

Social Background

TL: 9 [0].
CF: Western [0].
Languages: English (Native) [0]; Spanish (Native) [6].


Attractive [4]; Charisma 3 [15]; Luck [15]; Reputation +1 (Source of news; All humans in broadcast range; All the time) [3]; Smooth Operator 2 [30]; Voice [10].
Perks: Honest Face; No Hangover [2].


Curious (12) [-5]; Enemy (Local Overseer; Hunter; 6 or less) [-15]; Social Stigma (Outlaw; see p. 8) [-15]; Greed (12) [-15]; Gregarious [-10]; Overconfidence (12) [-5]; Sense of Duty (Team) [-5]; Selfish (6) [-10].


Acting (A) IQ+1 [1]-16†; Body Language (A) Per-1 [1]-14; Brawling (A) DX+1 [2]-14; Camouflage (E) IQ [1]-15; Carousing (E) HT+2 [1]-14†; Detect Lies (H) Per [1]-15†; Diplomacy (H) IQ+2 [1]-17†*; Electronics Operation (Communications) (A) IQ+1 [4]-16; Electronics Operation (Media) (A) IQ+1 [4]-16; Fast-Draw (Pistol) (E) DX [1]-13; Fast-Talk (A) IQ+3 [1]-18†*; Filch (A) DX+1 [4]-14; Guns (Pistol) (E) DX+1 [2]-14; Holdout (A) IQ-1 [1]-14; Intelligence Analysis (H) IQ [4]-15; Interrogation (A) IQ [2]-15; Intimidation (A) Will+1 [1]-16†; Leadership (A) IQ+4 [1]-19†§; Merchant (A) IQ-1 [1]-14; Observation (A) Per+1 [4]-16; Propaganda (A) IQ+1 [4]-16; Psychology (H) IQ [4]-15; Public Speaking (A) IQ+8 [4]-23†§*; Savoir-Faire (High Society) (E) IQ+2 [1]-17†; Search (A) Per+1 [4]-16; Sex Appeal (A) HT+4 [1]-15†‡*; Smuggling (A) IQ-1 [1]-14; Stealth (A) DX+1 [4]-14.
* Includes +2 for Voice.
† Includes +2 for Smooth Operator.
‡ Includes +1 for Attractive.
§ Includes +3 for Charisma.


ETC Holdout pistol, 7.5mmCLP with two spare clips; 54 rounds of 7.5mmCLP APDS ammunition; Undercover holster; Hardened Small computer with datapad; 5 “radio bombs” (data players attached to Small radio communicators).

Popular posts from this blog

Voting Is Live For The 2016 Ennie Awards

The 2016 Ennie Awards are now open for voting. Go to to vote for the great gaming products in two dozen categories.

While you’re there, I hope you’ll consider voting for It’s Element-ary! for Best Family Game. I’m up against some very worthy competition, and I’m honored just to be nominated. But who knows what could happen, right?

Dungeon Crate, May 2016

For my birthday last month, my friends got me a subscription to DungeonCrate.  This service is the RPG-focused entry in the current "crate" craze, where you pay a subscription fee and a box of themed stuff is sent to your home monthly, quarterly, or whatever. Well, my first crate arrived today, and I thought I'd go through it here on the blog.

Let's Make a Character: Atomic Robo

I forgot to post this last Friday, but I had my third episode of Let's Make a Character. I made an Action Scientist (light on the Action) for the Atomic Robo RPG (powered by Fate Core). Check it out!