Justin “Hertz” Hurst
The following character is designed for a game in the Reign of Steel setting using the GURPS Action rules.
ST 10 [0]; DX 13 [60]; IQ 15 [100]; HT 12 [20].
Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 15 [0]; Per 15 [0]; FP 12 [0]
Basic Speed 6.00 [0]; Basic Move 6 [0]; Dodge 9; Parry 10.
CF: Western [0].
Languages: English (Native) [0]; Spanish (Native) [6].
Perks: Honest Face; No Hangover [2].
* Includes +2 for Voice.
† Includes +2 for Smooth Operator.
‡ Includes +1 for Attractive.
§ Includes +3 for Charisma.
Justin “Hertz” Hurst
250 points
Justin Hurst is a member of Free America and one of the most popular and influential deejays on the Voice of America. Hurst is the son of a high-ranking member of the Justice Department, but he defied his family to join the resistance. Now he launches daring broadcasts from all around his country using disposable "radio bombs" that transmit prerecorded speeches and other programming. While not the greatest fighter, Justin has even gone on a few terrorist raids to bring the people his first-hand accounts of "freedom in the making."ST 10 [0]; DX 13 [60]; IQ 15 [100]; HT 12 [20].
Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 15 [0]; Per 15 [0]; FP 12 [0]
Basic Speed 6.00 [0]; Basic Move 6 [0]; Dodge 9; Parry 10.
Social Background
TL: 9 [0].CF: Western [0].
Languages: English (Native) [0]; Spanish (Native) [6].
Advantages
Attractive [4]; Charisma 3 [15]; Luck [15]; Reputation +1 (Source of news; All humans in broadcast range; All the time) [3]; Smooth Operator 2 [30]; Voice [10].Perks: Honest Face; No Hangover [2].
Disadvantages
Curious (12) [-5]; Enemy (Local Overseer; Hunter; 6 or less) [-15]; Social Stigma (Outlaw; see p. 8) [-15]; Greed (12) [-15]; Gregarious [-10]; Overconfidence (12) [-5]; Sense of Duty (Team) [-5]; Selfish (6) [-10].Skills
Acting (A) IQ+1 [1]-16†; Body Language (A) Per-1 [1]-14; Brawling (A) DX+1 [2]-14; Camouflage (E) IQ [1]-15; Carousing (E) HT+2 [1]-14†; Detect Lies (H) Per [1]-15†; Diplomacy (H) IQ+2 [1]-17†*; Electronics Operation (Communications) (A) IQ+1 [4]-16; Electronics Operation (Media) (A) IQ+1 [4]-16; Fast-Draw (Pistol) (E) DX [1]-13; Fast-Talk (A) IQ+3 [1]-18†*; Filch (A) DX+1 [4]-14; Guns (Pistol) (E) DX+1 [2]-14; Holdout (A) IQ-1 [1]-14; Intelligence Analysis (H) IQ [4]-15; Interrogation (A) IQ [2]-15; Intimidation (A) Will+1 [1]-16†; Leadership (A) IQ+4 [1]-19†§; Merchant (A) IQ-1 [1]-14; Observation (A) Per+1 [4]-16; Propaganda (A) IQ+1 [4]-16; Psychology (H) IQ [4]-15; Public Speaking (A) IQ+8 [4]-23†§*; Savoir-Faire (High Society) (E) IQ+2 [1]-17†; Search (A) Per+1 [4]-16; Sex Appeal (A) HT+4 [1]-15†‡*; Smuggling (A) IQ-1 [1]-14; Stealth (A) DX+1 [4]-14.* Includes +2 for Voice.
† Includes +2 for Smooth Operator.
‡ Includes +1 for Attractive.
§ Includes +3 for Charisma.
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