Skip to main content

A Few Rituals for GURPS Ritual Path Magic

Just a few random rituals I dredged up from my GURPS notes.

Immortality by Degree

Spell Effects: Greater Strengthen Body.
Inherent Modifiers: Altered Traits.
Greater Effects: 1 (¥3).

The ritual halts the aging process for one year.

Typical Casting: Greater Strengthen Body (3) + Altered Traits, Unaging (15) + Duration, 1 year (22). 120 energy (40 ¥ 3).


Spell Effects: Lesser Sense Energy.
Inherent Modifiers: Altered Traits, Absolute Direction.
Greater Effects: 0 (x1).

This spell grants the subject the ability to sense the Earth's magnetic field. By orienting himself with this field, he gains the Absolute Direction advantage for 1 hour. 

Typical Casting: Lesser Sense Energy (2) + Altered Traits, Absolute Direction (5) + Duration, 1 hour (3). 10 energy (10x1).

Transcribe Memory

Spell Effects: Lesser Transform Mind + Lesser Transform Matter.
Inherent Modifiers: Altered Traits, Delusion.
Greater Effects: 0 (x1).

A single memory is removed from the subject's mind and transcribed onto a physical writing medium (loose paper, notebook, etc.) within reach in whatever words the subject would use to relate it. For one week, the subject cannot remember the memory transcribed; it simply does not exist in his mind. (This has the benefit of making it impossible to access the memory with other spells or powers.)

At the end of the week, the text disappears and the memory returns to the subject. Alternately, the memory may return if the subject reads the transcription before the duration expires; this is especially true if the subject was unwilling.

Other versions of this spell exist that transcribe large sections of memory with Greater Transform Mind and a more serious Delusion or that store the memory in a digital medium with Lesser Transform Energy. It is possible to make copies of the transcription that remain after the memory is returned to the subject.

Typical Casting: Lesser Transform Mind (8) + Lesser Transform Matter (8) + Altered Traits, Delusion (1) + Duration, 1 week (9). 26 energy (26x1).

Popular posts from this blog

Voting Is Live For The 2016 Ennie Awards

The 2016 Ennie Awards are now open for voting. Go to to vote for the great gaming products in two dozen categories.

While you’re there, I hope you’ll consider voting for It’s Element-ary! for Best Family Game. I’m up against some very worthy competition, and I’m honored just to be nominated. But who knows what could happen, right?

Dungeon Crate, May 2016

For my birthday last month, my friends got me a subscription to DungeonCrate.  This service is the RPG-focused entry in the current "crate" craze, where you pay a subscription fee and a box of themed stuff is sent to your home monthly, quarterly, or whatever. Well, my first crate arrived today, and I thought I'd go through it here on the blog.

Let's Make a Character: Atomic Robo

I forgot to post this last Friday, but I had my third episode of Let's Make a Character. I made an Action Scientist (light on the Action) for the Atomic Robo RPG (powered by Fate Core). Check it out!