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Tholin, Dwarven Chipper-Shredder

Recently in +Christian Blouin's Kazad-Dum campaign, my eunuch dwarf swashbuckler Thordar perished in the maw of a purple worm deep below Moria. To replace him (mid-battle, no less), I generated a dwarven battle guard who had been with the PCs and had notably drawn blood in the previous session.

Turns out, it's because Tholin is basically a wall of muscle with a very long blade sticking out of it. Master of the dueling halberd, Tholin was relegated to the Guilt-lot due to his propensity to put fellow dwarfs in the infirmary during bar brawls. In battle, he does a ridiculous amount of damage, as the purple worm found out to its annoyance.

Of course, Tholin is currently at 9 hp after getting his halberd spike caught in the worm's flank and falling 15 feet after pulling it out. He's going to be fighting heavily on the defensive from here on out, which will limit his damage output significantly.

Tholin, Battle Guard of the Guilt-lot

352 points

ST 19 [70]; DX 14 [80]; IQ 10 [20]; HT 12 [10].
Damage 2d-1/3d+1; BL 72 lbs.; HP 25 [12]; Will 12 [10]; Per 10 [0]; FP 15 [9]
Basic Speed 6.00 [-10]; Basic Move 6 [0]; Dodge 11; Parry 13 (halberd).


Arm ST +2 [10]; Combat Reflexes [15]; Dwarf [15]; Enhanced Dodge 1 [15]; Fit [5]; Hard to Kill 2 [4]; High Pain Threshold [10]; Rapid Healing [5]; Signature Gear 6 (Armor and weapon) [6]; Striking ST +2 [10]; Weapon Master (Dueling Halberd) [20].

Perks: Alcohol Tolerance [1]; Form Mastery (Dueling Halberd) [1]; Grip Mastery (Dueling Halberd) [1]; Style Familiarity (Military Pollaxe Fighting) [1]; Weapon Bond (Dueling Halberd) [1].


Bad Temper (9) [-15]; Bloodlust (9) [-15]; Chummy [-5]; Impulsiveness (9) [-15].


Acrobatics (H) DX-1 [2]-13; Axe/Mace (A) DX [2]-12; Brawling (E) DX+1 [2]-13; First Aid (E) IQ+2 [4]-12; Hiking (A) HT+1 [4]-12; Intimidation (A) Will [2]-12; Knife (E) DX [1]-12; Polearm (A) DX+5 [20]-17; Power Blow (H) Will+4 [20]-16; Savoir-Faire (Military) (E) IQ [1]-10; Soldier (A) IQ+2 [8]-12; Spear (A) DX-1 [1]-11; Staff (A) DX [2]-14; Stealth (A) DX+1 [4]-13; Tactics (H) IQ [4]-10.

Techniques: Sweep (Polearm) (H) Polearm [4]-17.


Dueling Halberd, swing with blade (18): 4d+14 cut, reach 1,2*, Parry 0U.
Dueling Halberd, swing with back spike (18): 4d+13 imp, reach 1,2*, Parry 0U. May get stuck (Picks, p. B405).
Dueling Halberd, thrust with blade (18): 2d+9 imp, reach 1,2*, Parry 0.

Defensive Grip: +1 Parry from front, -1 from sides, -1 damage per die on swing.
Defensive Attack: +1 Parry, -1 damage per die.


fine dueling halberd, $1200, 10 lbs.; medium scale torso armor, $550, 28 lbs.; medium scale sleeves, $275, 14 lbs.; medium scale legs, $550, 28 lbs.; padded light scale pot helm, $74, 4.4 lbs.; fine mail gauntlets, $90, 1.5 lbs.; medium segmented sabatons, $90, 2.4 lbs.
Encumbrance: Light (Move 4, Dodge 10).


15 points

Attributes: ST +2 [20]; IQ -1 [-20]; HT +1 [10].
Advantages: Dwarven Talent [10]; Fearlessness 2 [4]; Magic Resistance 2 [10]; Night Vision 5 [5].
Disadvantages: Overconfidence (12) [-5]; Sense of Duty (Dwarves) [-15]; Social Stigma (Race in decline) [-1].
Quirks: Chauvinistic; dislike elves; dislike men. [-3]

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