Skip to main content

Space Patrol: Second Lieutenant Abe Driscoll

Abe Driscoll served as marshall for the Haviland sector for 8 years. It was a lonely, thankless job mediating between ranchers and busting claim jumpers. But it wasn't until a man took a shot at him for doing nothing more than ruling against him in a water dispute that Driscoll sought a transfer into the Patrol and back to civilized space. He was assigned to the Kiran Bedi when the ship set out on its mission to the recently incorporated Border Sectors.

Abe Driscoll is a heavily tanned man with weathered features in his late 30s. He dresses in the uniform of the Rangers, a jumpsuit that features rather more pockets than the tighter Patrol uniform. He is straightforward and willful, and some consider him to be too uptight.

200 points

ST 10 [0]; DX 12 [40]; IQ 12 [40]; HT 12 [20].
Damage 1d-1/1d+1; HP 10 [0]; Per 12 [5]; Will 11 [0]; FP 11 [0].
Basic Speed 6.50 [10]; Basic Move 6 [0]; Dodge 8.

Social Background

TL: 11.
CF: Federation (Native) [0].
Languages: Federation Standard (Native) [0].


Danger Sense [15]; Fit [5]; Legal Enforcement Powers [10]; Luck [15]; Outdoorsman 1 [10]; Patrol Rank 2 [10].


Duty (to the Space Patrol; 15 or less) [-15]; Honesty (9) [-15]; Pacifism (Cannot Harm Innocents) [-10]; Selfless (12) [-5]; Stubbornness [-5].


Area Knowledge (Federal Space) (E) IQ+1 [2]-13; Beam Weapons/TL11 (Pistol) (E) DX+1 [2]-13; Beam Weapons/TL11 (Rifle) (E) DX+3 [8]-15; Body Language (A) Per-1 [1]-12; Brawling (E) DX+1 [2]-13; Camouflage (E) IQ+2 [2]-14†; Cartography/TL11 (A) IQ [2]-12; Climbing (A) DX+1 [4]-13; Computer Operation/TL11 (E) IQ [1]-12; Criminology/TL11 (A) IQ-1 [1]-11; Detect Lies (H) Per-2 [1]-11; Electronics Operation/TL11 (Surveillance) (A) IQ [2]-12; First Aid/TL11 (E) IQ+2 [2]-14†; Forensics/TL11 (H) IQ-2 [1]-10; Free Fall (A) DX+1 [4]-13; Geography/TL11 (Physical, Earthlike) (H) IQ+1 [4]-13†; Hiking (A) HT [2]-12; Interrogation (A) IQ-1 [1]-11; Law (Space) (H) IQ-1 [2]-11; Meteorology/TL11, all (A) IQ [2]-12; Navigation/TL11 (Land) (A) IQ+1 [2]-13†; Piloting/TL11 (High-Performance Spacecraft) (A) DX [2]-12; Savoir-Faire (Police) (E) IQ [1]-12; Search (A) Per-1 [1]-12; Shiphandling/TL11 (Spaceship or Starship) (H) IQ-2 [1]-10; Spacer/TL11 (E) IQ [1]-12; Stealth (A) DX+1 [4]-13; Survival (Plains, Haviland III) (A) Per+1 [2]-14†; Survival (Mountains, Haviland III) (A) Per+1 [2]-14†; Tracking (A) Per+1 [2]-14†; Vacc Suit/TL11 (A) DX [2]-12; Wrestling (H) DX [4]-12.

† Includes +1 from Outdoorsman.


  • Standard Uniform [Body]. DR 3* vs. corr, cr, and tox; DR 15* vs. all other types. With gloves, hood helmet, and air tank, provides life support for up to six weeks. 5 lbs., 2C/6 wk.
  • Omniblaster [Belt]. Stun—HT-3(3) aff. Kill—3d(5) burn sur, HUD and multispectral laser sight gives +1 skill out to 300 yards. 1.6 lbs., C/40 shots.
  • Multiscanner [Belt]. Multiple scanning modes, including imaging, search, scan, bioscan, and radscanner. 1.73 lbs., 2B/6 hr.
  • Hyperspectral Contact Lenses [Eyes]. Gives +3 to Vision, Tracking, and rolls to spot hidden clues or objects with Forensics, Observation, or Search skill.
  • Communicator [Neck]. Range 5 miles (can be read by ship up to 500 miles away). 0.05 lbs., 2A/10 hr.
  • Engineering Kit [Case]. Allows rolls of Armoury (Force Shields), Electrician, Electronics Repair (Comms, Computer, Security, and Sensors), and Mechanic (High Performance Spacecraft) at -2. 22 lbs., 20A + 15B/10 hr.
  • Software (running on listed gear)
    • Visual enhancement program [Uniform]. Gives +1 to Vision.
    • TacNet [Uniform]. Gives +2 Tactics if all members of unit are in communication.
    • Target Tracking [Uniform]. In conjunction with contact lenses, tracks up to 1,000 targets visible to hyperspectral optics. Gives size, signal strength, bearing, vectors, etc., on moving map display.
    • Software tools [Multiscanner]. Gives +2 to any science skill (IQ-based /TL skill). Multiscanner can run two at a time, downloaded from full catalog on ship.

Popular posts from this blog

Voting Is Live For The 2016 Ennie Awards

The 2016 Ennie Awards are now open for voting. Go to to vote for the great gaming products in two dozen categories.

While you’re there, I hope you’ll consider voting for It’s Element-ary! for Best Family Game. I’m up against some very worthy competition, and I’m honored just to be nominated. But who knows what could happen, right?

Dungeon Crate, May 2016

For my birthday last month, my friends got me a subscription to DungeonCrate.  This service is the RPG-focused entry in the current "crate" craze, where you pay a subscription fee and a box of themed stuff is sent to your home monthly, quarterly, or whatever. Well, my first crate arrived today, and I thought I'd go through it here on the blog.

Let's Make a Character: Atomic Robo

I forgot to post this last Friday, but I had my third episode of Let's Make a Character. I made an Action Scientist (light on the Action) for the Atomic Robo RPG (powered by Fate Core). Check it out!