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Lel, Wood Elf Scout

A pregenerated elf scout character for GURPS Dungeon Fantasy.

Lel, Wood Elf Scout

250 points
ST 13 [40]; DX 14 [60]; IQ 11 [20]; HT 12 [20].
Damage 1d/2d-1; BL 34 lbs.; HP 13 [0]; Will 11 [0]; Per 14 [15]; FP 12 [0].
Basic Speed 7.00 [10]; Basic Move 8 [0].
5’4”; 150 lbs.

Social Background

TL: 3 [0].
CF: Common (Native) [0].
Languages: Common (Native) [0].


Absolute Direction [5]; Acute Vision 1 [2]; Heroic Archer [20]; Outdoorsman 2 [20]; Signature Gear 3 (Bow, shortsword, and shield) [2]; Wood Elf [20].
Perks: Weapon Bond (Bow) [1].


Honesty (12) [-10]; Odious Personal Habit (“Unwashed bushwhacker”) [-5]; Overconfidence (6) [-10]; Sense of Duty (Adventuring companions) [-5]; Vow (Never sleep indoors) [-10]; Vow (Own no more than what can be carried) [-10].
Quirks: Careful. [-1]


Armoury (Missile Weapons) (A) IQ-1 [1]-10; Bow (A) DX+4 [16]-18; Camouflage (E) IQ+3 [2]-14†; Cartography (A) IQ+1 [4]-12; Climbing  (A) DX [2]-14; Fast-Draw (Arrow) (E) DX [1]-14; Fast-Draw (Sword) (E) DX [1]-14; First Aid (E) IQ [1]-11; Gesture (E) IQ+1 [2]-12; Hiking (A) HT [2]-12; Mimicry (Bird Calls) (H) IQ+1 [2]-12†; Navigation (Land) (A) IQ+1 [1]-12†; Observation (A) Per [2]-14; Search (A) Per-1 [1]-13; Shadowing (A) IQ+1 [4]-12; Shield (E) DX+2 [4]-16; Shortsword (A) DX+2 [8]-16; Stealth (A) DX [2]-14; Survival (Woodlands) (A) Per+1 [1]-15†; Swimming (E) HT [1]-12; Tracking (A) Per+2 [2]-16†; Traps (A) IQ+1 [4]-12; Wrestling (A) DX-1 [1]-13.
† Includes +2 for Outdoorsman.

Wood Elf

20 points
Attribute Modifiers: ST-1 [-10]; DX+1 [20].
Secondary Characteristic Modifiers: Basic Move+1 [5].
Advantages: Appearance (Attractive) [4]; Forest Guardian 2 [10]; Magery 0 [5].
Perks: Elven Gear [1].
Disadvantages: Sense of Duty (Nature) [-15].
Features: Green hair (not included above).


  • Blanket (p. B288) [Torso] $20, 4 lbs.
  • Canteen (p. B288) [Torso] $10, 3 lbs.
  • Personal Basics (p. B288) [Sack] $5, 1 lb.
  • Rations x12 (p. B288) [Sack] $24, 6 lbs.
  • Rope, 3/8” (10 yards) (p. B288) [Sack] Supports 300 lbs. $5, 1.5 lbs.
  • Sack (1, p. 24) [Torso] Holds 40 lbs. $30, 3 lbs.
  • Torch x2 (p. B288) [Sack] $6, 2 lbs.
  • Arrows, Fine x25 (p. B276) [Quiver] $150, 2.5 lbs.
  • Arrows, Fine Bodkin x25 (p. B277) [Quiver] Armor divisor (2); damage is pi. $150, 2.5 lbs.
  • Boots (p. B284) [Feet] DR 2*. $80, 3 lbs.
  • Composite Bow (p. B275) [Torso] Damage thr+3 imp, thr+4 imp with fine arrows. $900, 4 lbs.
  • Heavy Leather Leggings (p. B283) [Legs] DR 2. $60, 4 lbs.
  • Heavy Leather Sleeves (p. B283) [Arms] DR 2. $50, 2 lbs.
  • Hip Quiver, Large (1, p. 24) [Torso] Holds up to 50 arrows, divided into two compartments. $30, 2 lbs.
  • Mail Shirt (p. B283) [Torso] DR 4/2*. $150, 16 lbs.
  • Ordinary Clothing (p. B266) [Torso, Arms, Legs] Initially free; replacement cost is $120. $0, 2 lbs.
  • Quarterstaff (p. B273) [Torso] Damage sw+2 cr, thr+2 cr. $10, 4 lbs.
  • Camouflage Heavy Cloak (p. B287, p. 25) [Torso] DB 2. Select camouflage pattern at purchase; +1 to Stealth. $150, 5 lbs.
  • Shortsword (p. B273) [Torso] Damage sw cut, thr imp. $400, 2 lbs.
  • Small Shield (p. B287) [Torso] DB 1. $40, 8 lbs.
Total Weight: 77.5 lbs. (Medium)
Cash: $70

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