Area Control in GURPS Ritual Path Magic
Here are a pair of rituals for Ritual Path Magic that allow the caster to control an area. One makes it nearly impossible to leave a room, while the other is a traditional fairy tail barrier.
Room Lock
Spell Effects:
Lesser Control Crossroads.
Inherent
Modifiers: none.
Greater
Effects: 0 (x1).
This ritual causes a doorway or other
portal to lead back into itself. Someone walking through the doorway
will find himself entering the same room he just left.
Many casters include a Lesser Control
Magic effect to define a password that allows one to breach the Room
Lock effect.
Typical
Casting: Lesser Control Crossroads
(5) + Duration, 1 hour (3).
Wall of Thorns
Spell Effects:
Greater Create Body.
Inherent
Modifiers: Area of Effect + Damage, .
Greater
Effects: 1 (x3).
This spell summons a wall of thick,
thorny brambles up to 4 yards high, 1 yard thick, and 15 yards long,
in whatever shape you desire. The wall blocks movement, but it can be
chopped down. Each one-yard section of wall has DR 3 and 1 HP. Anyone
coming into contact with the wall takes 3 piercing damage; if this
damage penetrates DR, they take an additional 1d toxic damage that
ignores DR. The wall remains for 10 minutes then withers and blows
away as dust.
Typical
Casting: Greater Create Body (6) + Area of Effect, 5 yards (4) +
Duration, 10 minutes (1) + Damage, External 3 pi (Wall, Rigid) and
Internal 1d tox (Follow-Up) (13). 72 energy (24x3).
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