Skip to main content

Pyramid Magazine #3/66: The Laws of Magic

The latest issue of Pyramid Magazine is out, and it includes my article, "Thoroughly Modern Magic." In this article, I updated the Industrial Enchantment rules from GURPS Technomancer and GURPS Magic Items 3 for Fourth Edition. It features the complete rules, including a table that works out all the math for each tech level, a magical style in the format of GURPS Thaumatology: Magical Styles, a template for creating enchantment line mage characters, and a sample NPC built using that template.

I wrote the first version of this article in 2007, back when Pyramid was still a weekly HTML zine, and it's gone through a few versions since then. I'm really happy to finally see it in print.

Popular posts from this blog

Voting Is Live For The 2016 Ennie Awards

The 2016 Ennie Awards are now open for voting. Go to to vote for the great gaming products in two dozen categories.

While you’re there, I hope you’ll consider voting for It’s Element-ary! for Best Family Game. I’m up against some very worthy competition, and I’m honored just to be nominated. But who knows what could happen, right?

Dungeon Crate, May 2016

For my birthday last month, my friends got me a subscription to DungeonCrate.  This service is the RPG-focused entry in the current "crate" craze, where you pay a subscription fee and a box of themed stuff is sent to your home monthly, quarterly, or whatever. Well, my first crate arrived today, and I thought I'd go through it here on the blog.

Let's Make a Character: Atomic Robo

I forgot to post this last Friday, but I had my third episode of Let's Make a Character. I made an Action Scientist (light on the Action) for the Atomic Robo RPG (powered by Fate Core). Check it out!