GURPS Karthun: Magebound Weapon
I've started work on a GURPS translation of Karthun: Lands of Conflict, coming soon from Exploding Rogue Studios and Evil Hat Production. In that world, mages have the ability to manifest an elemental weapon based on the spirit which forms half of the mage's soul. I wrote up this weapon as an Innate Attack advantage.
Statistics: Burning or Crushing Attack 1 pt (Magic, -10%; Melee, C,1, ST-Based, +80%; Nuisance Effect, Requires an empty hand, -5%) [3]. Level 2 increases to 2 pts [5]; level 3 to 1d [9]; level 4 to 1d+1 [11]; level 5 to 1d+2 [14]; and level 6 to 2d. Dice of damage are converted down to a flat bonus according to “Modifying Dice + Adds” (p. B269).
Magebound Weapon
3/5/9/11/14/17 points
The mage conjures a melee weapon comprised of the source’s element. This weapon deals damage based on Magebound Weapon level. Air, Earth, and Water weapons deal crushing damage. Fire weapons deal burning damage.Magebound Weapon Level | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|
Weapon Damage | thr+1 | thr+2 | thr+4 | thr+5 | thr+6 | thr+7 |
Statistics: Burning or Crushing Attack 1 pt (Magic, -10%; Melee, C,1, ST-Based, +80%; Nuisance Effect, Requires an empty hand, -5%) [3]. Level 2 increases to 2 pts [5]; level 3 to 1d [9]; level 4 to 1d+1 [11]; level 5 to 1d+2 [14]; and level 6 to 2d. Dice of damage are converted down to a flat bonus according to “Modifying Dice + Adds” (p. B269).
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