Sphinx Lock: A Combination Gadget for GURPS Cyberpunk/Ultra-Tech
Sphinx Lock (TL 9): This device fits onto a normal suitcase or trunk and seals it with a biometric scanlock. While the subject is being scanned, a non-volitional AI (IQ 6, running on a fast small computer) engages him in simplistic conversation. The childish question-and-answer may confuse an intruder, but an authorized user will know that the AI is simply fishing for pass-phrases. Anyone not delivering the proper pass-phrase in the 10 seconds needed to complete the scan fails the test, and the unit locks down completely. The lock can be programmed to accept multiple authorized users, each with one or more unique pass-phrases. $3,800, 1.32 lbs., C/4 days. LC4.
Some models deliver a high-voltage shock similar to a zap glove (p. 165) if the subject "fails. " $4,120, 2.12 lbs. C/4 days and B/10 "zaps." LC3. Other models include a built-in pneumohypo (p. 199) and 10 doses of morphazine (p. 205). $3,916, 1.4 lbs., C/4 days. LC3.
(Page references are to GURPS Ultra-Tech.)
Some models deliver a high-voltage shock similar to a zap glove (p. 165) if the subject "fails. " $4,120, 2.12 lbs. C/4 days and B/10 "zaps." LC3. Other models include a built-in pneumohypo (p. 199) and 10 doses of morphazine (p. 205). $3,916, 1.4 lbs., C/4 days. LC3.
(Page references are to GURPS Ultra-Tech.)
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