Skip to main content

St. George-class Slayer Mecha

The St. George-class Slayer Mecha is designed to hunt Space Drakes in groups of 2-6. The Slayers maneuver to stay out of reach of the Drakes' powerful teeth and tails while harrying it with their laser rifles. If a Slayer sustains too much damage, the pilot is drilled to switch to his assault rifle and increase power to the force screen. One Slayer will attempt to jam radio transmissions with his tactical array to keep the Drake from calling to more of its kind for aid.

Front Hull System
[1] Armor, Diamondoid (dDR 5)
[2] Tactical Comm/Sensor Array (comm/sensor 6)
[3-4] Robot Arm
[5-6] Cargo Hold (1 ton)
[core] Control Room (C7, comm/sensor 4, one control station)

Central Hull System
[1] Armor, Diamondoid (dDR 5)
[2!] Weapons, Major Battery (3MJ handheld improved plasma)
[3-4] Fuel Tanks (90 mps)
[5!] Heavy Force Screen (dDR 15)
[6] Contragravity Lifter
[core] Power Plant, Super Fusion (provides 4 Power Points)

Rear Hull System
[1] Armor, Diamondoid (dDR 5)
[2] Fuel Tank (45 mps)
[3-4] Reaction Engine, Fusion Torch (1G)
[5-6!] Robot Leg

The St. George has a SM +4 streamlined hull and an emergency ejection system.
TL
 Spacecraft 
 dST/HP 
 Hnd/SR 
 HT
Move
 LWt.
 Load 
 SM 
 Occ 
 dDR
Cost
11^
 Slayer Mecha
15
0/4
13
1G/135 mps
10
1.1
+4
1SV
20
$2.462M
Maximum air speed is 2,500 mph. Air Move 10/1,250, Air Hnd/SR +2/4. Ground Move 10, Ground Hnd/SR +4/3.


Notes: Major weapon battery has dDR 2 and deals 6d burn exp (2) dDamage. Also carries a rapid-fire 4cm conventional rifle as cargo. Rifle does 6d (2) base dDamage and has 250 shots and dDR 2. Heavy force screen can be increased to dDR 30 for an extra Power Point.

Popular posts from this blog

Dungeon Crate, May 2016

For my birthday last month, my friends got me a subscription to DungeonCrate.  This service is the RPG-focused entry in the current "crate" craze, where you pay a subscription fee and a box of themed stuff is sent to your home monthly, quarterly, or whatever. Well, my first crate arrived today, and I thought I'd go through it here on the blog.





Discworld RPG Review

The Discworld Roleplaying Game is a standalone fantasy RPG written by Phil Masters with rules based on GURPS Fourth Edition by Steve Jackson Games. It is the second edition of Discworld RPG, following the original GURPS Discworld published in 1998 and reprinted under the Discworld RPG name in 2002.

For those who may not be familiar, Discworld is the setting of an extremely popular series of fantasy novels written by Sir Terry Pratchett. The Disc consists of a flat, circular plane resting on the backs of four elephants who in turn stand on the shell of an enormous turtle which swims through space. It began as a fairly traditional — if satirical — fantasy world, but through over 40 novels, Pratchett advanced the setting into a rich canvas on which to poke fun at the peculiarities of modern life.

The first edition of the Discworld RPG was based on GURPS Third Edition, and it included GURPS Lite, a pared down version of the core system. Still, it relied perhaps too much on knowledge of th…

Voting Is Live For The 2016 Ennie Awards

The 2016 Ennie Awards are now open for voting. Go to http://www.ennie-awards.com/vote/2016/ to vote for the great gaming products in two dozen categories.

While you’re there, I hope you’ll consider voting for It’s Element-ary! for Best Family Game. I’m up against some very worthy competition, and I’m honored just to be nominated. But who knows what could happen, right?