GURPS After The End Loadouts: Medic
The next After The End loadout package is for the Doc's Medic archetype.
The medic’s surgeon bag means he’s ready to patch up just about any injuries his teammates sustain out in the wasteland. A supply of clean water is important for staying hydrated as well as irrigating wounds. He carries a classic “six-shooter” for defense. Take the Guns (Pistol) skill.
Medic
+$373, +34.25 lbs.The medic’s surgeon bag means he’s ready to patch up just about any injuries his teammates sustain out in the wasteland. A supply of clean water is important for staying hydrated as well as irrigating wounds. He carries a classic “six-shooter” for defense. Take the Guns (Pistol) skill.
- Surgeon’s Bag (Bulky Crash Kit) [Backpack]. Gives +2 to First Aid, and counts as improvised gear (-5) for Surgery. $100 ($200 x 0.5), 15 lbs.
- Wineskin [Backpack]. Holds 1 gallon of liquid (8 lbs. if water). $10, 0.25 lb.
- Clean water, 1 gallon. [Wineskin]. $8, 8 lbs.
- Cloth armor [Torso, Groin]. DR 1*. $30, 6 lbs.
- Cloth cap [Skull]. DR 1*. $5, neg.
- Ordinary clothes [Body, Limbs]. First outfit is free; additional outfits cost $120. 2 lbs.
- Cheap Revolver, .36 [Torso]. HT 9, Acc 0. Malf 15. $120 ($150 x 2 x 0.4), 2.5 lb.
- 20x Pistol Cartridge [Backpack]. $100, 0.5 lb.
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