GURPS After The End Loadouts: Shrink

The final After The End loadout package this week is for the Doc's Shrink archetype.


+$373, +11.25 lbs.
The shrink doesn’t need much in the way of equipment. He carries bandages as well as a can of something tasty and a flask of whatever locally produced spirits he comes across, to salve both the body and the mind. The shrink knows that some people are prone to violence (especially in the wasteland), and so he carries both a Derringer and a box cutter for concealable defense. Take the Guns (Pistol) and Knife skills.

  • Canned Food [Backpack]. $2 ($1 x 2), 1 lb.
  • Canteen [Backpack]. Holds 1 quart of liquid (2 lbs. if water). $20 ($10 x 2), 1 lb.
  • Distilled Liquor (Low-Tech, p. 37), 1 quart [Canteen]. Useful medicinally or to make friends. $32, 2 lbs.
  • Ordinary clothes [Body, Limbs]. First outfit is free; additional outfits cost $120. 2 lbs.
  • Derringer, .41 [Torso]. $200 ($100 x 2), 0.5 lb.
  • 20x Pistol Cartridge [Backpack]. $100, 0.5 lb.
  • Bandages [Backpack]. Basic equipment for First Aid skill. $10, 2 lbs.
  • Cloth cap [Skull]. DR 1*. $5, neg.
  • Shoes [Feet]. DR 1*. $2, 2 lbs.
  • Box cutter [Torso]. $2, 0.25 lb.

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