Space Patrol: Sergeant Anne-Marie Duscat

Born with a natural attention to detail and suspicion of others, Anne-Marie Duscat trained as a Marine intelligence analyst and Patrol security officer. Her assignment to the Kiran Bedi marks her first field work after years on the security staff of a Patrol base on Titus III.

Duscat discovered her psionic abilities during a Marine training mission. A micrometeorite storm punctured the hull of her shuttlecraft. One fellow trainee was killed instantly. The other helped Duscat patch the hull before succumbing to internal injuries. With comms down and the closest ship nearly a day away, Duscat watched her oxygen slowly dwindle. Rather than accept death, Anne-Marie managed to place herself in a psionically induced state of suspended animation until rescue arrived.

Sergenat Duscat is a nondescript, light-skinned blonde woman who appears to be about 18 years old, though she is in fact nearly a decade older. She is quiet but friendly, though her habit of slipping through the ship unannounced puts some of her crew-mates off.

200 points

ST 11 [10]; DX 11 [20]; IQ 11 [20]; HT 11 [10].
Damage 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 11 [0]; Per 12 [5]; FP 12 [0].
Basic Speed 5.50 [0]; Basic Move 6 [5].

Social Background

TL: 11.
CF: Federation (Native) [0].
Languages: Federation Standard (Native) [0].


Combat Reflexes [15]; Craftiness 1 [5]; G-Experience (Zero-Gravity) [5]; Legal Enforcement Powers [10]; Luck [15]; Patrol Rank 1 [5]; Unusual Background (Psi) [10].

Psionic Advantages

Life Extension 1 [9]; Metabolism Control 2 (Psychic Healing, -10%) [9]; Psychic Healing Talent 2 [10].
Perks: Life Support; Postmortem. [2]


Code of Honor (Soldier's) [-10]; Duty (to the Space Patrol; 15 or less) [-15]; Honesty (9) [-15]
Quirks: Never announces herself before entering a room; Sleeps in Zero-G. [-2]


Acting (A) IQ [1]-11*; Beam Weapons/TL11 (Pistol) (E) DX+2 [4]-13; Body Language (A) Per [2]-12; Brawling (E) DX+1 [2]-12; Camouflage (E) IQ+2 [2]-13*; Computer Operation/TL11 (E) IQ [1]-11; Computer Programming/TL11 (H) IQ-1 [2]-10; Detect Lies (H) Per-1 [2]-11; Electronics Operation/TL11 (Security) (A) IQ+1 [4]-12; Electronics Operation/TL11 (EW) (A) IQ+1 [4]-12; Electronics Repair (Sensors) (A) IQ [2]-11; Expert Skill (Computer Security) (H) IQ-1 [2]-10; Expert Skill (Psionics) (H) IQ [4]-11; Forensics/TL11 (H) IQ-1 [2]-10; Free Fall (A) DX+1 [4]-12; Holdout (A) IQ+1 [2]-12*; Intelligence Analysis/TL11 (H) IQ [4]-11; Law (Space) (H) IQ [4]-11; Psychology (H) IQ-1 [2]-10; Shadowing (A) IQ+2 [4]-13*; Soldier/TL11 (A) IQ [2]-11; Spacer/TL11 (E) IQ+1 [2]-12; Stealth (A) DX [1]-11*; Tactics (H) IQ [4]-11; Tracking (A) Per [2]-12; Vacc Suit/TL11 (A) DX+1 [4]-12; Wrestling (H) DX-1 [2]-10.
* Includes +1 from Craftiness.

Psionic Skills

Life Extension (H) IQ [4]-11; Metabolism Control (H) HT-1 [2]-10.


  • Standard Uniform [Body]. DR 3* vs. corr, cr, and tox; DR 15* vs. all other types. With gloves, hood helmet, and air tank, provides life support for up to six weeks. 5 lbs., 2C/6 wk.
  • Omniblaster [Belt]. Stun—HT-3(3) aff. Kill—3d(5) burn sur, HUD and multispectral laser sight gives +1 skill out to 300 yards. 1.6 lbs., C/40 shots.
  • Multiscanner [Belt]. Multiple scanning modes, including imaging, search, scan, bioscan, and radscanner. 1.73 lbs., 2B/6 hr.
  • Hyperspectral Contact Lenses [Eyes]. Gives +3 to Vision, Tracking, and rolls to spot hidden clues or objects with Forensics, Observation, or Search skill.
  • Communicator [Neck]. Range 5 miles (can be read by ship up to 500 miles away). 0.05 lbs., 2A/10 hr.
  • Engineering Kit [Case]. Allows rolls of Armoury (Force Shields), Electrician, Electronics Repair (Comms, Computer, Security, and Sensors), and Mechanic (High Performance Spacecraft) at -2. 22 lbs., 20A + 15B/10 hr.
  • Software (running on listed gear)
    • Visual enhancement program [Uniform]. Gives +1 to Vision.
    • TacNet [Uniform]. Gives +2 Tactics if all members of unit are in communication.
    • Target Tracking [Uniform]. In conjunction with contact lenses, tracks up to 1,000 targets visible to hyperspectral optics. Gives size, signal strength, bearing, vectors, etc., on moving map display.
    • Software tools [Multiscanner]. Gives +2 to any science skill (IQ-based /TL skill). Multiscanner can run two at a time, downloaded from full catalog on ship.


Popular posts from this blog

Let's Read Vampire: The Masquerade, 1st Edition, Part One

Castle Whiterock—Chapter 14: (Near-)Death and Taxes

Eidol Summoning — A Framework for Magical Allies in GURPS